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[cdc_rsync] [cdc_rsync_server] Add build ID
Build id is an optional unique identifier specified during cdc_rsync build via CDC_BUILD_VERSION definition. If build id specified on both client and server components it will be used to check the version of server component instead of file size + modified time.
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+27
-11
@@ -18,20 +18,36 @@
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#include "absl/strings/str_format.h"
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#include "absl/strings/str_split.h"
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#include "common/build_version.h"
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#include "common/path.h"
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#include "common/status.h"
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namespace cdc_ft {
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GameletComponent::GameletComponent(std::string filename, uint64_t size,
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GameletComponent::GameletComponent(std::string build_version,
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std::string filename, uint64_t size,
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time_t modified_time)
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: filename(filename), size(size), modified_time(modified_time) {}
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: build_version(build_version),
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filename(filename),
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size(size),
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modified_time(modified_time) {}
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GameletComponent::~GameletComponent() = default;
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bool GameletComponent::operator==(const GameletComponent& other) const {
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return filename == other.filename && size == other.size &&
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modified_time == other.modified_time;
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if (filename != other.filename) {
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return false;
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}
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// If either build version is the dev version, it means that the component was
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// built locally, so that we can't compare build versions. Fall back to
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// comparing file_size and modified_time.
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if (build_version != DEV_BUILD_VERSION &&
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build_version != DEV_BUILD_VERSION) {
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return build_version == other.build_version;
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}
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return size == other.size && modified_time == other.modified_time;
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}
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bool GameletComponent::operator!=(const GameletComponent& other) const {
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@@ -49,7 +65,7 @@ absl::Status GameletComponent::Get(
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absl::Status status = path::GetStats(path, &stats);
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if (!status.ok())
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return WrapStatus(status, "GetStats() failed for '%s'", path);
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components->emplace_back(path::BaseName(path), stats.size,
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components->emplace_back(BUILD_VERSION, path::BaseName(path), stats.size,
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stats.modified_time);
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}
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@@ -61,9 +77,9 @@ std::string GameletComponent::ToCommandLineArgs(
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const std::vector<GameletComponent>& components) {
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std::string args;
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for (const GameletComponent& comp : components) {
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args +=
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absl::StrFormat("%s%s %u %d", args.empty() ? "" : " ",
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comp.filename.c_str(), comp.size, comp.modified_time);
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args += absl::StrFormat("%s%s %s %u %d", args.empty() ? "" : " ",
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comp.build_version.c_str(), comp.filename.c_str(),
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comp.size, comp.modified_time);
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}
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return args;
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}
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@@ -72,9 +88,9 @@ std::string GameletComponent::ToCommandLineArgs(
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std::vector<GameletComponent> GameletComponent::FromCommandLineArgs(
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int argc, const char** argv) {
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std::vector<GameletComponent> components;
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for (int n = 0; n + 2 < argc; n += 3) {
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components.emplace_back(argv[n], std::stol(argv[n + 1]),
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std::stol(argv[n + 2]));
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for (int n = 0; n + 3 < argc; n += 4) {
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components.emplace_back(argv[n], argv[n + 1], std::stol(argv[n + 2]),
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std::stol(argv[n + 3]));
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}
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return components;
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}
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