[cdc_stream] Use ephemeral ports (#100)

Instead of running netstat/ss on local and remote systems, just bind
with port 0 to find an ephemeral port. This is much more robust,
simpler and a bit faster. Since the remote port is only known after
running cdc_fuse_fs, port forwarding has to be set up after running
cdc_fuse_fs.
This commit is contained in:
Lutz Justen
2023-06-23 11:19:36 +02:00
committed by GitHub
parent 678ee0ffaf
commit 370023a944
13 changed files with 214 additions and 134 deletions
+36 -20
View File
@@ -18,6 +18,7 @@
#define CDC_STREAM_CDC_FUSE_MANAGER_H_
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "common/remote_util.h"
namespace cdc_ft {
@@ -26,7 +27,7 @@ class Process;
class ProcessFactory;
class RemoteUtil;
// Manages the gamelet-side CDC FUSE filesystem process.
// Manages the remote CDC FUSE filesystem process.
class CdcFuseManager {
public:
CdcFuseManager(std::string instance, ProcessFactory* process_factory,
@@ -36,11 +37,10 @@ class CdcFuseManager {
CdcFuseManager(CdcFuseManager&) = delete;
CdcFuseManager& operator=(CdcFuseManager&) = delete;
// Starts the CDC FUSE and establishes a reverse SSH tunnel from the gamelet's
// |remote_port| to the workstation's |local_port|. Deploys the binary if
// necessary.
// Starts the remote CDC FUSE process. Deploys the binary if necessary.
//
// |mount_dir| is the remote directory where to mount the FUSE.
// |local_port| is the local port used for gRPC connections to the FUSE.
// |verbosity| is the log verbosity used by the filesystem.
// |debug| puts the filesystem into debug mode if set to true. This also
// causes the process to run in the foreground, so that logs are piped through
@@ -53,9 +53,9 @@ class CdcFuseManager {
// |access_idle_timeout_sec| defines the number of seconds after which data
// provider is considered to be access-idling.
absl::Status Start(const std::string& mount_dir, uint16_t local_port,
uint16_t remote_port, int verbosity, bool debug,
bool singlethreaded, bool enable_stats, bool check,
uint64_t cache_capacity, uint32_t cleanup_timeout_sec,
int verbosity, bool debug, bool singlethreaded,
bool enable_stats, bool check, uint64_t cache_capacity,
uint32_t cleanup_timeout_sec,
uint32_t access_idle_timeout_sec);
// Stops the CDC FUSE.
@@ -65,33 +65,49 @@ class CdcFuseManager {
bool IsHealthy() const;
private:
// Runs the FUSE process on the gamelet from the given |remote_command| and
// establishes a reverse SSH tunnel from the gamelet's |remote_port| to the
// workstation's |local_port|.
// Runs the remote FUSE process from the given |remote_command|. Returns the
// remote port that the FUSE will connect to, once the port forwarding process
// is up.
//
// If the FUSE is not up-to-date or does not exist, sets |needs_deploy| to
// true and returns OK. In that case, Deploy() needs to be called and the FUSE
// process should be run again.
absl::Status RunFuseProcess(uint16_t local_port, uint16_t remote_port,
const std::string& remote_command,
bool* needs_deploy);
absl::StatusOr<int> RunFuseProcess(const std::string& remote_command,
bool* needs_deploy);
// Deploys the gamelet components.
// Establishes a reverse SSH tunnel from |remote_port| to |local_port|.
absl::Status RunPortForwardingProcess(int local_port, int remote_port);
// Waits until FUSE can connect to its port. This essentially means that
// port forwarding is up and running.
absl::Status WaitForFuseConnected();
// Deploys the remote components.
absl::Status Deploy();
// Output handler for FUSE's stdout. Sets |needs_deploy| to true if the output
// contains a magic marker to indicate that the binary has to be redeployed.
// Called in a background thread.
absl::Status HandleFuseStdout(const char* data, size_t size,
bool* needs_deploy);
// Output handler for FUSE's stdout.
// Sets |fuse_not_up_to_date_| to true if the output contains a magic marker
// to indicate that the binary has to be redeployed.
// Sets |fuse_port_| to the remote gRPC port if the output contains a magic
// marker that has the port and indicates that the binary is up-to-date.
// Sets |fuse_update_check_finished_| to true if any of the above two markers
// was set. Called in a background thread.
// Sets |fuse_startup_finished_| to true if FUSE is connected to its port.
absl::Status HandleFuseStdout(const char* data, size_t size);
std::string instance_;
ProcessFactory* const process_factory_;
RemoteUtil* const remote_util_;
std::unique_ptr<Process> fuse_process_;
std::unique_ptr<Process> forwarding_process_;
std::string fuse_stdout_;
std::atomic<bool> fuse_startup_finished_{false};
// Set by HandleFuseStdout
int fuse_port_ = 0;
bool fuse_not_up_to_date_ = false;
std::atomic_bool fuse_update_check_finished_{false};
std::atomic_bool fuse_connected_{false};
};
} // namespace cdc_ft