mirror of
https://github.com/google/cdc-file-transfer.git
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4326e972ac
The tools allow efficient and fast synchronization of large directory trees from a Windows workstation to a Linux target machine. cdc_rsync* support efficient copy of files by using content-defined chunking (CDC) to identify chunks within files that can be reused. asset_stream_manager + cdc_fuse_fs support efficient streaming of a local directory to a remote virtual file system based on FUSE. It also employs CDC to identify and reuse unchanged data chunks.
76 lines
1.9 KiB
Protocol Buffer
76 lines
1.9 KiB
Protocol Buffer
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This proto defines the service to stream chunks from workstations to
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// gamelet instances.
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//
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// References:
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// * (internal).0
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// * (internal)
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syntax = "proto3";
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import "proto/manifest.proto";
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package cdc_ft.proto;
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service AssetStreamService {
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// Requests the contents of a chunk by its id.
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rpc GetContent(GetContentRequest) returns (GetContentResponse) {}
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// Send the contents of the chunk cache to the server.
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// Used for statistics only.
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rpc SendCachedContentIds(SendCachedContentIdsRequest)
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returns (SendCachedContentIdsResponse) {}
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}
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message GetContentRequest {
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// IDs of the requested chunks.
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repeated ContentId id = 1;
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// ID of the requesting thread. Used for statistics only.
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uint64 thread_id = 2;
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}
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message GetContentResponse {
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repeated bytes data = 1;
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}
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message SendCachedContentIdsRequest {
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repeated ContentId id = 1;
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}
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message SendCachedContentIdsResponse {}
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service ConfigStreamService {
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rpc GetManifestId(GetManifestIdRequest)
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returns (stream GetManifestIdResponse) {}
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rpc AckManifestIdReceived(AckManifestIdReceivedRequest)
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returns (AckManifestIdReceivedResponse) {}
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}
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message GetManifestIdRequest {}
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message GetManifestIdResponse {
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ContentId id = 1;
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}
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message AckManifestIdReceivedRequest {
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string gamelet_id = 1;
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ContentId manifest_id = 2;
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}
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message AckManifestIdReceivedResponse {}
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