diff --git a/app.js b/app.js index ccb2ed7..c7a38a6 100644 --- a/app.js +++ b/app.js @@ -33,6 +33,7 @@ const STRINGS = { congratulations: 'Congratulations!', pleaseSelect: 'Please select all options', installApp: 'Install App', + sec: 'sec', systemNames: { binary: 'Binary', octal: 'Octal', hex: 'Hexadecimal', ternary: 'Balanced Ternary', braille: 'Braille Decimal', @@ -70,6 +71,7 @@ const STRINGS = { congratulations: '\u041F\u043E\u0437\u0434\u0440\u0430\u0432\u043B\u044F\u0435\u043C!', pleaseSelect: '\u041F\u043E\u0436\u0430\u043B\u0443\u0439\u0441\u0442\u0430, \u0432\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0432\u0441\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B', installApp: '\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0435', + sec: '\u0441\u0435\u043A', systemNames: { binary: '\u0414\u0432\u043E\u0438\u0447\u043D\u0430\u044F', octal: '\u0412\u043E\u0441\u044C\u043C\u0435\u0440\u0438\u0447\u043D\u0430\u044F', @@ -171,10 +173,10 @@ const MODES = [ ]; const TIMINGS = [ - { label: '60 sec', value: 60 }, - { label: '40 sec', value: 40 }, - { label: '10 sec', value: 10 }, - { label: 'nolimit', value: 0 }, + { value: 60 }, + { value: 40 }, + { value: 10 }, + { value: 0 }, ]; const ROUNDS = [10, 25, 50, 100]; @@ -296,7 +298,7 @@ function renderSetupOptions() { TIMINGS.forEach((tm, i) => { const btn = document.createElement('button'); btn.className = 'option-btn' + (i === defaultTiming ? ' selected' : ''); - btn.textContent = tm.value === 0 ? t('noLimit') : tm.label; + btn.textContent = tm.value === 0 ? t('noLimit') : tm.value + ' ' + t('sec'); btn.addEventListener('click', () => { timingDiv.querySelectorAll('.option-btn').forEach(b => b.classList.remove('selected')); btn.classList.add('selected'); @@ -324,6 +326,8 @@ function renderSetupOptions() { // ---- GAME ---- let lastSetupState = null; +const MARK_CORRECT = '\u2713 '; +const MARK_INCORRECT = '\u2717 '; function startGame() { lastSetupState = { ...setupState }; @@ -337,9 +341,10 @@ function startGame() { game.mistakes = []; game.lastAnswer = null; - document.getElementById('score-correct').textContent = '0'; - document.getElementById('score-total').textContent = '0'; - document.getElementById('score-system').textContent = systemName(game.system); + document.getElementById('score-system-range').textContent = systemName(game.system) + ': ' + game.range.label; + document.getElementById('score-round').textContent = '0/' + game.rounds; + document.getElementById('score-correct').textContent = MARK_CORRECT + '0'; + document.getElementById('score-incorrect').textContent = MARK_INCORRECT + '0'; showScreen('game'); nextRound(); @@ -360,8 +365,8 @@ function nextRound() { game.correctAnswer = num; game.lastAnswer = num; - document.getElementById('score-total').textContent = game.currentRound; - document.getElementById('score-correct').textContent = game.correctCount; + document.getElementById('score-round').textContent = game.currentRound + '/' + game.rounds; + document.getElementById('score-correct').textContent = MARK_CORRECT + game.correctCount; const display = SYSTEMS[game.system].toDisplay(game.correctAnswer); const numEl = document.getElementById('number-display'); @@ -411,7 +416,7 @@ function handleChoice(idx, val, choices) { if (val === game.correctAnswer) { game.correctCount++; - document.getElementById('score-correct').textContent = game.correctCount; + document.getElementById('score-correct').textContent = MARK_CORRECT + game.correctCount; allBtns[idx].classList.add('correct-choice'); feedback.textContent = t('correct'); feedback.className = 'answer-feedback correct'; @@ -427,6 +432,7 @@ function handleChoice(idx, val, choices) { systemName: systemName(game.system), }); } + document.getElementById('score-incorrect').textContent = MARK_INCORRECT + (game.currentRound - game.correctCount); document.getElementById('btn-next').classList.remove('hidden'); } @@ -466,7 +472,7 @@ function renderNumpad() { const feedback = document.getElementById('answer-feedback'); if (val === game.correctAnswer) { game.correctCount++; - document.getElementById('score-correct').textContent = game.correctCount; + document.getElementById('score-correct').textContent = MARK_CORRECT + game.correctCount; feedback.textContent = t('correct'); feedback.className = 'answer-feedback correct'; } else { @@ -478,6 +484,7 @@ function renderNumpad() { systemName: systemName(game.system), }); } + document.getElementById('score-incorrect').textContent = MARK_INCORRECT + (game.currentRound - game.correctCount); document.getElementById('btn-next').classList.remove('hidden'); }; @@ -518,12 +525,12 @@ function startTimer() { timerArea.classList.add('visible'); game.timeLeft = game.timing; - timerEl.textContent = game.timeLeft + 's'; + timerEl.textContent = game.timeLeft + ' ' + t('sec'); timerEl.classList.remove('urgent'); game.timerInterval = setInterval(() => { game.timeLeft--; - timerEl.textContent = game.timeLeft + 's'; + timerEl.textContent = game.timeLeft + ' ' + t('sec'); if (game.timeLeft <= 10) { timerEl.classList.add('urgent'); @@ -541,6 +548,7 @@ function startTimer() { decimal: game.correctAnswer, systemName: systemName(game.system), }); + document.getElementById('score-incorrect').textContent = MARK_INCORRECT + (game.currentRound - game.correctCount); document.getElementById('btn-next').classList.remove('hidden'); diff --git a/index.html b/index.html index 06543eb..d20b196 100644 --- a/index.html +++ b/index.html @@ -10,7 +10,7 @@ - +