Fall damage
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@@ -22,3 +22,5 @@ export const MIN_BULLET_SOUND_FREQUENCY = 220;
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export const MAX_BULLET_SOUND_FREQUENCY = 2200;
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export const PROJECTILE_ITERATIONS_PER_FRAME = 30;
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export const PROJECTILE_ITERATION_PROGRESS = 0.01;
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export const FALL_DAMAGE_HEIGHT = 50;
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export const FALL_DAMAGE_FACTOR = 3;
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