Precise partial tank collision
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@@ -74,7 +74,8 @@ export const PLAYER_INITIAL_POWER = 300;
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export const PLAYER_FALL_DAMAGE_HEIGHT = 50;
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export const PLAYER_FALL_DAMAGE_FACTOR = 3;
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export const PLAYER_EXPLOSION_PARTICLE_POWER = 500;
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export const PLAYER_TANK_BOUNDING_RADIUS = 3;
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export const PLAYER_TANK_BOUNDING_RADIUS = 4;
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export const PLAYER_TANK_Y_FOOTPRINT = -2;
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export const PLAYER_ANGLE_INCREMENT = 1;
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export const PLAYER_ANGLE_FAST_INCREMENT = 3;
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export const PLAYER_POWER_INCREMENT = 1;
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