Minor tweaks, nukes

This commit is contained in:
zenoamaro committed 2019-06-26 03:05:08 +02:00
1 parent bc38fee8a1
commit 330140d419
2 files changed
+7 -1

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+5 -1
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@@ -12,6 +12,7 @@ const players = [];
let currentPlayer = 0;
let projectile = null;
let prevProjectile = null;
let fadeCount = 0;
// Init canvas
const fb = createCanvas(W, H);
@@ -30,7 +31,7 @@ let i=0;
for (let color of ['tomato', 'royalblue', 'greenyellow', 'gold', 'hotpink', 'orchid']) {
const x = Math.round(50 + (W-100) / 5 * i);
const a = x > W/2 ? 45 : 180-45;
players.push({x, y:landHeight(terrain, x), a, p:300, c:color, weapon:WEAPONS[i%2]});
players.push({x, y:landHeight(terrain, x), a, p:300, c:color, weapon:WEAPONS[i%WEAPONS.length]});
i++;
}
@@ -63,7 +64,10 @@ function update() {
else if (state === 'fire') {
prevProjectile = {...projectile};
if (fadeCount++ === 2) {
fadeProjectiles(1);
fadeCount = 0;
}
for (let i=0; i<30; i++) {
const {weapon, ox, oy, a, p, t} = projectile;
const [x, y] = parable(t, ox, oy, deg2rad(180+a), p/10, 9.8);
+2
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@@ -3,6 +3,8 @@ import {drawCircle} from './gfx.js';
export const WEAPONS = [
{id:'baby-missile', name:'Baby Missile', xr:5},
{id:'missile', name:'Missile', xr:10},
{id:'baby-nuke', name:'Baby Nuke', xr:50},
{id:'nuke', name:'Nuke', xr:100},
];
export function drawExplosion(ctx, x, y, r) {