smoke tracer added. all 3 shield types added to market. no more free weapons, except starting kit of 10 baby missiles
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@@ -101,7 +101,7 @@ export const PROJECTILE_TYPES = {
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projectile.trail.push({x: prevProjectile.x, y: prevProjectile.y});
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if (projectile.trail.length > 10) projectile.trail.shift();
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if (tracerMode || weapon.type === 'tracer') {
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if (tracerMode || weapon.type === 'smokeTracer') {
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let trajectory = drawLineVirtual(
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prevProjectile.x, prevProjectile.y,
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projectile.x, projectile.y, player.c,
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@@ -261,7 +261,7 @@ export const PROJECTILE_TYPES = {
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projectile.trail.push({x: prevProjectile.x, y: prevProjectile.y});
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if (projectile.trail.length > 10) projectile.trail.shift();
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if (tracerMode || weapon.type === 'tracer') {
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if (tracerMode || weapon.type === 'smokeTracer') {
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let trajectory = drawLineVirtual(
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prevProjectile.x, prevProjectile.y,
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projectile.x, projectile.y, player.c,
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