AI, old projectile fade
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import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js';
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import {randomInt} from './math.js';
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export const AI_TYPES = {
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moron: {
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decide() {
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return {
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a: randomInt(0, 180),
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p: randomInt(PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY*PLAYER_ENERGY_POWER_MULTIPLIER)}
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}
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},
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};
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