Optimized terrain collapse
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@@ -15,18 +15,21 @@ export function generateTerrain(ctx) {
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}
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}
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export function collapseTerrain(ctx) {
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const {width, height} = ctx.canvas;
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for (let x=0; x<width; x++) {
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const imageData = ctx.getImageData(x, 0, 1, height);
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export function collapseTerrain(ctx, ox, r) {
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const {height} = ctx.canvas;
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const width = r * 2 + 10;
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const left = ox-r-5;
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const imageData = ctx.getImageData(left, 0, width, height);
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for (let x=0; x<width; x++) {
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let land = 0;
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for (let y=0; y<height*4; y+=4) {
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if (imageData.data[y+3] > 0) land++;
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for (let y=0; y<height; y++) {
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const index = y*width*4 + x*4 +3;
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if (imageData.data[index] > 0) land++;
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}
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ctx.clearRect(x, 0, 1, height);
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drawRect(ctx, x, height-land, 1, land, 'burlywood');
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ctx.clearRect(left+x, 0, 1, height);
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drawRect(ctx, left+x, height-land, 1, land, 'burlywood');
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}
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}
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