Trying out different sound waves
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@@ -132,7 +132,7 @@ function update() {
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weaponType.ammo -= 1;
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projectile = {
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osc: createOsc(),
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osc: createOsc('sine'),
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player: player,
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weaponTypeId: weaponType.type,
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ox:px, oy:py, a, p,
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