fix: weapon names in market are now real names, not keys
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@@ -1571,7 +1571,7 @@ function drawMarketPanel() {
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if (isSelected) {
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if (isSelected) {
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drawRect(framebuffer, listX, rowY, listW, itemH, '#558');
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drawRect(framebuffer, listX, rowY, listW, itemH, '#558');
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}
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}
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drawPanelText(framebuffer, item, listX + 12, rowY + 5, color);
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drawPanelText(framebuffer, WEAPON_TYPES[item] ? WEAPON_TYPES[item].name : item.charAt(0).toUpperCase() + item.slice(1), listX + 12, rowY + 5, color);
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drawPanelText(framebuffer, priceText, listX + 150, rowY + 5, isSelected ? 'yellow' : '#aaa');
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drawPanelText(framebuffer, priceText, listX + 150, rowY + 5, isSelected ? 'yellow' : '#aaa');
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drawPanelText(framebuffer, ammoText, listX + 230, rowY + 5, isSelected ? 'yellow' : '#aaa');
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drawPanelText(framebuffer, ammoText, listX + 230, rowY + 5, isSelected ? 'yellow' : '#aaa');
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}
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}
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