multiplayer fixes: trajectory dedupe by seq, reset client carve state on terrain resync, traceId backfill
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+8
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@@ -804,7 +804,9 @@ function applyWorld(snap) {
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projectiles = snap.projectiles || [];
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explosions = (snap.explosions || []).map(e => ({...e, osc: NOOP_OSC}));
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if (networkMode && !netIsHost()) {
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const incoming = snap.trajectories || [];
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let lastSeq = 0;
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for (const t of trajectories) if (t.seq > lastSeq) lastSeq = t.seq;
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const incoming = (snap.trajectories || []).filter(t => t.seq > lastSeq);
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trajectories = [...trajectories, ...incoming].slice(-600);
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} else {
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trajectories = snap.trajectories || [];
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@@ -922,6 +924,9 @@ function interpolateWorld() {
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}
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function applyTerrain(grid) {
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carveQueue.length = 0;
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seenClientExplosions.clear();
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clientCollapseState = null;
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decodeTerrain(terrain, grid);
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}
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@@ -962,7 +967,7 @@ function broadcastWorld() {
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napalmParticles: napalmParticles.map(p => ({x: p.x, y: p.y})),
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fireCells: fireCells.map(f => ({x: f.x, y: f.y, timeLeft: f.timeLeft})),
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smokeParticles: smokeParticles.map(s => ({x: s.x, y: s.y, vx: s.vx, vy: s.vy, alpha: s.alpha, lifetime: s.lifetime})),
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trajectories: trajectories.slice(-300).filter((_, i) => i % 3 === 0).map(t => ({x: t.x, y: t.y, a: t.a, c: t.c, traceId: t.traceId})),
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trajectories: trajectories.slice(-300).filter((_, i) => i % 3 === 0).map(t => ({x: t.x, y: t.y, a: t.a, c: t.c, traceId: t.traceId, seq: t.seq})),
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};
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netBroadcast({type: HOST_MSG.WORLD, snap});
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}
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@@ -1585,6 +1590,7 @@ function update() {
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}
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else if (state === 'shoot') {
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for (const p of projectiles) if (!p.traceId) p.traceId = nextTraceId++;
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for (let i=projectiles.length-1; i>=0; i--) {
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const projectile = projectiles[i];
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const projectileType = PROJECTILE_TYPES[projectile.type];
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+3
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@@ -6,6 +6,7 @@ import {audio, createOsc} from './sound.js?v=26';
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import {isTerrain, landHeight} from './terrain.js?v=26';
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import {EXPLOSION_TYPES} from './weapons.js?v=26';
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let trajectorySeq = 1;
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export const PROJECTILE_TYPES = {
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normal: {
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@@ -109,7 +110,7 @@ export const PROJECTILE_TYPES = {
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trajectory
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.slice(0, trajectory.length-1)
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.map(x => ({...x, a:255, traceId: projectile.traceId}))
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.map(x => ({...x, a:255, traceId: projectile.traceId, seq: trajectorySeq++}))
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.forEach(x => trajectories.push(x));
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}
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@@ -269,7 +270,7 @@ export const PROJECTILE_TYPES = {
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trajectory
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.slice(0, trajectory.length-1)
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.map(x => ({...x, a:255, traceId: projectile.traceId}))
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.map(x => ({...x, a:255, traceId: projectile.traceId, seq: trajectorySeq++}))
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.forEach(x => trajectories.push(x));
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}
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@@ -74,6 +74,7 @@ export function encodeTerrain(ctx) {
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}
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export function decodeTerrain(ctx, grid) {
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if (!grid || !grid.tops || !grid.colors || !Array.isArray(grid.palette)) return;
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const {width, height} = ctx.canvas;
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const paletteRgb = grid.palette.map(hexToRgb);
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const tops = new Uint16Array(fromBase64(grid.tops).buffer);
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