fixes and minor improvements
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@@ -1,8 +1,8 @@
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import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=6';
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import {drawCircle, plot} from './gfx.js?v=6';
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import {clamp, cycle, distance, randomInt} from './math.js?v=6';
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import {audio, createOsc} from './sound.js?v=6';
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import {clipTerrain} from './terrain.js?v=6';
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import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=7';
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import {drawCircle, plot} from './gfx.js?v=7';
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import {clamp, cycle, distance, randomInt} from './math.js?v=7';
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import {audio, createOsc} from './sound.js?v=7';
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import {clipTerrain} from './terrain.js?v=7';
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export function drawExplosion(ctx, x, y, r) {
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const step = Math.max(1, Math.floor(r / 12));
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