MIRV weapons
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@@ -13,17 +13,17 @@ export const PROJECTILE_TYPES = {
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const osc = createOsc('sine');
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osc.start();
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return {
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return [{
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type: 'normal',
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player, weapon,
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x:ox, y:oy, ox, oy, a, p,
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t: 0, osc, wind,
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};
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}];
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},
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stop(projectile) {
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projectile.osc.stop(0);
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},
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update(projectile, terrain, trajectories, explosions) {
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update(projectile, terrain, projectiles, trajectories, explosions) {
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const prevProjectile = {...projectile};
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const {weapon, player, wind} = projectile;
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const weaponType = WEAPON_TYPES[weapon.type];
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@@ -75,5 +75,25 @@ export const PROJECTILE_TYPES = {
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return !exploded;
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},
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}
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},
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mirv: {
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create(spec, player, weapon, ox, oy, a, p, wind) {
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const {n, s} = spec;
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const projectiles = [];
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const normalType = PROJECTILE_TYPES.normal;
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for (let i=0; i<n; i++) {
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projectiles.push(
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normalType.create(
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{}, player, weapon, ox, oy, a, p, wind-s*i
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)[0]
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);
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}
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return projectiles;
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},
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stop() {},
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update() {},
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},
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}
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