fix: purchased weapons are now active in game (again) and panel font size reduced to 10px

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catarrh committed 2026-07-24 23:46:12 +03:00
1 parent 36e13a6354
commit 85e59b4cfe
13 files changed
+68 -47

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@@ -1,10 +1,10 @@
import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES} from './constants.js?v=4';
import {checkLineWith, drawLineVirtual} from './gfx.js?v=4';
import {createParticles, isTank, isTankShield} from './main.js?v=4';
import {deg2rad, parable} from './math.js?v=4';
import {audio, createOsc} from './sound.js?v=4';
import {isTerrain, landHeight} from './terrain.js?v=4';
import {EXPLOSION_TYPES} from './weapons.js?v=4';
import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES} from './constants.js?v=5';
import {checkLineWith, drawLineVirtual} from './gfx.js?v=5';
import {createParticles, isTank, isTankShield} from './main.js?v=5';
import {deg2rad, parable} from './math.js?v=5';
import {audio, createOsc} from './sound.js?v=5';
import {isTerrain, landHeight} from './terrain.js?v=5';
import {EXPLOSION_TYPES} from './weapons.js?v=5';
export const PROJECTILE_TYPES = {