fix: napalm destruction of terrain glitches sometimes
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@@ -965,7 +965,7 @@ function updateNapalm(dt) {
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const deadFireCells = fireCells.filter(f => f.timeLeft <= 0);
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fireCells = fireCells.filter(f => f.timeLeft > 0);
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for (let f of deadFireCells) {
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clipTerrain(terrain, (ctx) => { ctx.fillStyle = '#000'; ctx.fillRect(f.x, f.y + 1, 1, 1); });
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clipTerrain(terrain, (ctx) => ctx.clearRect(f.x, f.y + 1, 1, 1));
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for (let dx = -2; dx <= 2; dx++) {
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for (let dy = 0; dy <= 2; dy++) {
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if (dx === 0 && dy === 0) continue;
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