napalm flowing logic fixes. soot effect added. enhanced explosions effects.

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catarrh committed 2026-07-26 21:42:54 +03:00
1 parent 63caf5875c
commit 8d5ab422cb
3 files changed
+114 -39

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+41 -16
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@@ -5,7 +5,7 @@ import {audio, createOsc} from './sound.js?v=15';
import {clipTerrain} from './terrain.js?v=15';
export function drawExplosion(ctx, x, y, r) {
const step = Math.max(1, Math.floor(r / 12));
const step = Math.max(2, Math.floor(r / 6));
for (let i = r; i > 0; i -= step) {
const t = 1 - (i / r);
const base = 60 + Math.floor(t * 195);
@@ -20,19 +20,33 @@ export function drawDirt(ctx, x, y, r, c) {
drawCircle(ctx, x, y, r, c);
}
export function drawLavaExplosion(ctx, x, y, r) {
export function drawLavaExplosion(ctx, x, y, r, blobs) {
drawCircle(ctx, x, y, r, 'rgb(60, 0, 0)');
const count = Math.floor(r * 1.2);
for (let i = 0; i < count; i++) {
const dist = Math.random() * r;
const angle = Math.random() * Math.PI * 2;
const sx = x + Math.cos(angle) * dist;
const sy = y + Math.sin(angle) * dist;
const spotR = Math.max(1, Math.random() * (2 + r * 0.03));
const heat = 1 - dist / r;
const red = 180 + Math.floor(Math.random() * 75);
const green = Math.floor(Math.random() * heat * 150);
drawCircle(ctx, sx, sy, spotR, `rgb(${red}, ${green}, 0)`);
if (!blobs) return;
for (const blob of blobs) {
const t = r * 0.1;
const drift = Math.sin(t + blob.phase) * 0.15;
const dist = r * blob.distFrac;
const angle = blob.angle + Math.sin(t * 0.2 + blob.phase * 0.5) * 0.3;
const sx = x + Math.cos(angle + drift) * dist;
const sy = y + Math.sin(angle + drift) * dist;
const pulse = 0.6 + 0.4 * Math.sin(t * 0.3 + blob.phase * 1.3);
const br = Math.max(1, blob.baseR * pulse);
const heat = 1 - blob.distFrac;
const red = Math.floor(blob.red + Math.sin(t * 0.5 + blob.phase) * 30);
const green = Math.floor(Math.abs(Math.sin(t * 0.4 + blob.phase * 0.7)) * heat * 150);
ctx.globalAlpha = 0.15;
drawCircle(ctx, sx, sy, br * 3, `rgb(${red}, ${green}, 0)`);
ctx.globalAlpha = 0.3;
drawCircle(ctx, sx, sy, br * 1.8, `rgb(${red}, ${green}, 0)`);
ctx.globalAlpha = 0.7;
drawCircle(ctx, sx, sy, br, `rgb(${Math.min(255, red + 40)}, ${green}, 0)`);
ctx.globalAlpha = 1.0;
}
}
@@ -85,18 +99,29 @@ export const EXPLOSION_TYPES = {
lava: {
create(spec, x, y) {
const {r} = spec;
const blobs = [];
const count = Math.max(3, Math.floor(r * 0.25));
for (let i = 0; i < count; i++) {
blobs.push({
phase: Math.random() * Math.PI * 2,
angle: Math.random() * Math.PI * 2,
distFrac: 0.1 + Math.random() * 0.9,
baseR: 3 + Math.random() * (4 + r * 0.06),
red: 150 + Math.random() * 100,
});
}
const osc = createOsc('sawtooth');
osc.start();
return {type:'lava', x, y, r, cr:0, osc};
return {type:'lava', x, y, r, cr:0, osc, blobs};
},
update(explosion, dt) {
return (explosion.cr += dt * 30) < explosion.r;
},
draw(explosion, foreground) {
const {x, y, cr, osc} = explosion;
const {x, y, cr, osc, blobs} = explosion;
const f = cycle(explosion.cr, 6) % 2 === 0 ? 55 : 110;
osc.frequency.setValueAtTime(f, audio.currentTime);
drawLavaExplosion(foreground, x, y, cr);
drawLavaExplosion(foreground, x, y, cr, blobs);
},
stop(explosion) {
const {osc} = explosion;