From 995fcc1ef7143b74e6c19870d12c6da1997e291a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=90=D0=BD=D1=82=D0=BE=D0=BD=20=D0=A2=D1=80=D0=BE=D1=88?= =?UTF-8?q?=D0=B8=D0=BD?= Date: Sat, 1 Aug 2026 23:50:50 +0300 Subject: [PATCH] multiplayer optomisation: make smoke trace solid on non-host side --- src/main.js | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/main.js b/src/main.js index 273c85e..25ad40f 100644 --- a/src/main.js +++ b/src/main.js @@ -2410,11 +2410,13 @@ function drawPlayers() { function drawTrajectories() { traces.clearRect(0, 0, W, H); - for (let i=trajectories.length-1; i>=0; i--) { - const trajectory = trajectories[i]; - const {x, y, c} = trajectory; - traces.globalAlpha = trajectory.a / 255; - plot(traces, x, y, c); + for (let i=1; i