From b6ef208486821c4ac0dbacc6eeb2a220619496be Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=90=D0=BD=D1=82=D0=BE=D0=BD=20=D0=A2=D1=80=D0=BE=D1=88?= =?UTF-8?q?=D0=B8=D0=BD?= Date: Mon, 27 Jul 2026 01:12:29 +0300 Subject: [PATCH] readme update --- README.md | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index d38d742..61411ff 100644 --- a/README.md +++ b/README.md @@ -12,8 +12,6 @@ Tanks take turns to shoot at other tanks. The last surviving tank wins the round Use the start menu to configure players (2-6), rounds (1/3/5/10), and terrain type before each battle. Between rounds, visit the market to spend your score on weapons. -Napalm weapons create fire that spreads across the terrain. Fire burns for 3 seconds, damages tanks positioned on or adjacent to burning terrain, and can fill depressions like liquid. - ### Controls | Key | Function | With Shift | With Alt | @@ -52,6 +50,19 @@ Napalm weapons create fire that spreads across the terrain. Fire burns for 3 sec - [ ] Local Multiplayer - [ ] Internet Multiplayer +## What's new + +This fork adds significant enhancements over the original game: + +- Canvas-drawn UI panels for start menu, market, round-end, and game-over screens +- Full mouse and touchscreen support for all menus and in-game controls +- Multi-round battles with persistent score tracking and weapon purchasing +- Redesigned in-game controls: angle gauge, vertical power bar, and fire button +- Improved visual effects: lava lamp explosions, enhanced flame animation, and particle effects +- Round-end and game-over tables showing detailed player statistics +- Terrain collapse animation runs at twice the speed +- Permanent tracer mode option + ## Weapons | Weapon | Projectile | Effect | Price |