shield and parachute need to be purchased. some fx added

This commit is contained in:
catarrh committed 2026-07-26 03:01:34 +03:00
1 parent 63ddd0176f
commit ba794804e3
4 files changed
+181 -58

No files matched your search

+98 -25
View File
@@ -36,6 +36,8 @@ let totalRounds = 1;
let selectedPlayers = 6;
let selectedTerrain = null;
let menuState = null;
let tracerMode = true;
export {tracerMode};
// Music
// const music = createAudioLoop('assets/battle.mp3');
@@ -79,21 +81,22 @@ function initNewGame() {
napalmEmitter = null;
menuState = {
selected: 0,
values: [1, 0, 0],
values: [1, 0, 0, 0],
};
state = 'start-menu';
}
function updateStartMenu() {
const options = ['Players', 'Rounds', 'Terrain'];
const options = ['Players', 'Rounds', 'Terrain', 'Tracer'];
const playerCounts = [2, 3, 4, 5, 6];
const roundCounts = [1, 3, 5, 10];
const terrains = ['Random', 'Mountain', 'Sand'];
const tracerOptions = ['On', 'Off'];
if (!menuState) {
menuState = {
selected: 0,
values: [selectedPlayers, totalRounds, selectedTerrain || 0],
values: [selectedPlayers, totalRounds, selectedTerrain || 0, tracerMode ? 0 : 1],
};
}
@@ -118,6 +121,8 @@ function updateStartMenu() {
menuState.values[1] = (menuState.values[1] - 1 + roundCounts.length) % roundCounts.length;
} else if (opt === 2) {
menuState.values[2] = (menuState.values[2] - 1 + terrains.length) % terrains.length;
} else if (opt === 3) {
menuState.values[3] = menuState.values[3] === 0 ? 1 : 0;
}
playTickSound();
}
@@ -131,6 +136,8 @@ function updateStartMenu() {
menuState.values[1] = (menuState.values[1] + 1) % roundCounts.length;
} else if (opt === 2) {
menuState.values[2] = (menuState.values[2] + 1) % terrains.length;
} else if (opt === 3) {
menuState.values[3] = menuState.values[3] === 0 ? 1 : 0;
}
playTickSound();
}
@@ -140,6 +147,7 @@ function updateStartMenu() {
selectedPlayers = playerCounts[menuState.values[0]];
totalRounds = roundCounts[menuState.values[1]];
selectedTerrain = menuState.values[2] === 0 ? null : terrains[menuState.values[2]].toLowerCase();
tracerMode = menuState.values[3] === 0;
menuState = null;
score = STARTING_SCORE;
initAllPlayerStats();
@@ -159,8 +167,12 @@ function initAllPlayerStats() {
x:0, y:0, a:0,
c: color, cb: borderColor,
p: PLAYER_INITIAL_POWER,
tools: [{type: 'parachute', ammo: 0}],
weapons: PLAYER_STARTING_WEAPONS.map(x => ({...x})),
tools: [],
weapons: (() => {
const w = PLAYER_STARTING_WEAPONS.map(x => ({...x}));
if (tracerMode) w.push({type: 'tracer', ammo: Infinity});
return w;
})(),
currentWeapon: 0,
energy: PLAYER_MAX_ENERGY,
shield: null,
@@ -178,7 +190,7 @@ function initAllPlayerStats() {
}
function updateMarket() {
const marketItems = Object.keys(MARKET_ITEMS);
const marketItems = Object.keys(MARKET_ITEMS).filter(item => !(tracerMode && item === 'tracer'));
if (!menuState) {
menuState = {
@@ -211,7 +223,20 @@ function updateMarket() {
const item = marketItems[menuState.selected];
const itemData = MARKET_ITEMS[item];
const humanPlayer = players.find(p => !p.ai);
if (humanPlayer && score >= itemData.price && item !== 'babyMissile' && WEAPON_TYPES[item]) {
if (!humanPlayer || score < itemData.price) return;
if (item === 'babyMissile') return;
if (item === 'parachute') {
score -= itemData.price;
let t = humanPlayer.tools.find(x => x.type === 'parachute');
if (t) t.ammo += itemData.ammo;
else humanPlayer.tools.push({type: 'parachute', ammo: itemData.ammo});
playTickSound();
} else if (item === 'shield') {
if (humanPlayer.shield) return;
score -= itemData.price;
humanPlayer.shield = {type:'shield', energy:SHIELD_TYPES.shield.energy};
playTickSound();
} else if (WEAPON_TYPES[item]) {
score -= itemData.price;
let existingWeapon = humanPlayer.weapons.find(w => w.type === item);
if (existingWeapon) {
@@ -228,7 +253,24 @@ function updateMarket() {
const item = marketItems[menuState.selected];
const itemData = MARKET_ITEMS[item];
const humanPlayer = players.find(p => !p.ai);
if (humanPlayer && item !== 'babyMissile' && item !== 'tracer') {
if (!humanPlayer) return;
if (item === 'babyMissile') return;
if (item === 'parachute') {
const t = humanPlayer.tools.find(x => x.type === 'parachute');
if (t && t.ammo > 0) {
const refund = itemData.price / itemData.ammo;
score += refund;
t.ammo--;
if (t.ammo <= 0) humanPlayer.tools = humanPlayer.tools.filter(x => x.type !== 'parachute');
playTickSound();
}
} else if (item === 'shield') {
if (humanPlayer.shield) {
score += itemData.price;
humanPlayer.shield = null;
playTickSound();
}
} else {
const weapon = humanPlayer.weapons.find(w => w.type === item);
if (weapon && weapon.ammo > 0) {
const refund = itemData.price / itemData.ammo;
@@ -258,18 +300,26 @@ function updateMarket() {
function aiBuy(player) {
player.score = STARTING_SCORE;
const marketItems = Object.keys(MARKET_ITEMS).filter(x => x !== 'babyMissile' && x !== 'tracer');
const marketItems = Object.keys(MARKET_ITEMS).filter(x => x !== 'babyMissile' && !(tracerMode && x === 'tracer') && (WEAPON_TYPES[x] || x === 'parachute' || x === 'shield'));
let attempts = 0;
while (player.score > 0 && attempts < 20) {
const item = sample(marketItems);
const itemData = MARKET_ITEMS[item];
if (player.score >= itemData.price) {
player.score -= itemData.price;
let existingWeapon = player.weapons.find(w => w.type === item);
if (existingWeapon) {
existingWeapon.ammo += itemData.ammo;
if (item === 'parachute') {
let t = player.tools.find(x => x.type === 'parachute');
if (t) t.ammo += itemData.ammo;
else player.tools.push({type: 'parachute', ammo: itemData.ammo});
} else if (item === 'shield') {
if (!player.shield) player.shield = {type:'shield', energy:SHIELD_TYPES.shield.energy};
} else {
player.weapons.push({type: item, ammo: itemData.ammo});
let existingWeapon = player.weapons.find(w => w.type === item);
if (existingWeapon) {
existingWeapon.ammo += itemData.ammo;
} else {
player.weapons.push({type: item, ammo: itemData.ammo});
}
}
}
attempts++;
@@ -290,7 +340,7 @@ function initPlayers() {
player.p = PLAYER_INITIAL_POWER;
player.currentWeapon = 0;
player.energy = PLAYER_MAX_ENERGY;
player.shield = {type:'springShield', energy:SHIELD_TYPES.springShield.energy};
if (player.shield) player.shield.energy = SHIELD_TYPES[player.shield.type].energy;
player.parachute = null;
player.fallHeight = 0;
player.kills = 0;
@@ -309,11 +359,15 @@ function initPlayers() {
x:0, y:0, a:0,
c: color, cb: borderColor,
p: PLAYER_INITIAL_POWER,
tools: [{type: 'parachute', ammo: 0}],
weapons: PLAYER_STARTING_WEAPONS.map(x => ({...x})),
tools: [],
weapons: (() => {
const w = PLAYER_STARTING_WEAPONS.map(x => ({...x}));
if (tracerMode) w.push({type: 'tracer', ammo: Infinity});
return w;
})(),
currentWeapon: 0,
energy: PLAYER_MAX_ENERGY,
shield: {type:'springShield', energy:SHIELD_TYPES.springShield.energy},
shield: null,
ai: i !== 0 ? sample(Object.keys(AI_TYPES)) : undefined,
parachute: null,
fallHeight: 0,
@@ -467,7 +521,7 @@ function update() {
EXPLOSION_SHAKE_REDUCTION_FACTOR
);
if (explosionType.update(explosion)) continue;
if (explosionType.update(explosion, dt)) continue;
screenShake = 0;
explosionType.clip(explosion, terrain);
explosionType.stop(explosion);
@@ -1003,7 +1057,17 @@ function fadeTrajectories() {
function drawProjectile() {
if (!projectiles.length) return;
for (let projectile of projectiles) {
plot(foreground, clamp(0, projectile.x, W-1), clamp(0, projectile.y, H-1), 'white');
const color = projectile.player ? projectile.player.c : 'white';
if (!tracerMode && projectile.weapon?.type !== 'tracer') {
for (let i=0; i < (projectile.trail?.length || 0); i++) {
const t = projectile.trail[i];
const alpha = (i + 1) / (projectile.trail.length + 1);
foreground.globalAlpha = alpha * 0.5;
plot(foreground, clamp(0, Math.round(t.x), W-1), clamp(0, Math.round(t.y), H-1), color);
}
}
foreground.globalAlpha = 1;
plot(foreground, clamp(0, Math.round(projectile.x), W-1), clamp(0, Math.round(projectile.y), H-1), 'white');
}
}
@@ -1030,13 +1094,15 @@ function drawStartMenuPanel() {
const playerCounts = [2, 3, 4, 5, 6];
const roundCounts = [1, 3, 5, 10];
const terrains = ['Random', 'Mountain', 'Sand'];
const tracerOptions = ['On', 'Off'];
const y = 100;
const labels = ['Players', 'Rounds', 'Terrain'];
const labels = ['Players', 'Rounds', 'Terrain', 'Tracer'];
const values = [
playerCounts[menuState.values[0]],
roundCounts[menuState.values[1]],
terrains[menuState.values[2]],
tracerOptions[menuState.values[3]],
];
for (let i=0; i<labels.length; i++) {
@@ -1057,7 +1123,7 @@ function drawMarketPanel() {
const humanPlayer = players.find(p => !p.ai);
drawPanelText(framebuffer, `Score: ${score}`, 160, 100, 'yellow');
const marketItems = Object.keys(MARKET_ITEMS);
const marketItems = Object.keys(MARKET_ITEMS).filter(item => !(tracerMode && item === 'tracer'));
const y = 120;
const maxVisible = 8;
@@ -1073,11 +1139,18 @@ function drawMarketPanel() {
let ammoText = '';
if (humanPlayer) {
const weapon = humanPlayer.weapons.find(w => w.type === item);
if (weapon) {
ammoText = weapon.type === 'babyMissile' || weapon.type === 'tracer' ? '(owned)' : `(x${weapon.ammo})`;
if (item === 'parachute') {
const t = humanPlayer.tools.find(x => x.type === 'parachute');
ammoText = t ? `(x${t.ammo})` : '(none)';
} else if (item === 'shield') {
ammoText = humanPlayer.shield ? '(owned)' : '(none)';
} else {
ammoText = '(none)';
const weapon = humanPlayer.weapons.find(w => w.type === item);
if (weapon) {
ammoText = weapon.type === 'babyMissile' ? '(owned)' : `(x${weapon.ammo})`;
} else {
ammoText = '(none)';
}
}
}