multiplayer fixes
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50718059e0
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13 files changed
+92
-64
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@@ -1,5 +1,5 @@
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import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js?v=20';
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import {randomInt} from './math.js?v=20';
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import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js?v=21';
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import {randomInt} from './math.js?v=21';
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export const AI_TYPES = {
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+3
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@@ -1,6 +1,6 @@
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import {splitWords} from './utils.js?v=20';
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import {parable} from './math.js?v=20';
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import {FONT_HEIGHT, FONT_WIDTH} from './constants.js?v=20';
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import {splitWords} from './utils.js?v=21';
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import {parable} from './math.js?v=21';
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import {FONT_HEIGHT, FONT_WIDTH} from './constants.js?v=21';
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export function createCanvas(width, height, readable) {
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const canvas = document.createElement('canvas');
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+1
-1
@@ -1,4 +1,4 @@
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import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=20';
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import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=21';
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const input = {};
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let lastKeypressTime = 0;
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+61
-33
@@ -1,17 +1,17 @@
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import {AI_TYPES} from './ai.js?v=20';
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import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE} from './constants.js?v=20';
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import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=20';
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import {afterKeyDelay, key, initClickCanvas, popClick, getPointer} from './input.js?v=20';
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import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=20';
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import {PROJECTILE_TYPES} from './projectiles.js?v=20';
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import {generateSky} from './sky.js?v=20';
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import {playTickSound} from './sound.js?v=20';
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import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=20';
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import {sample, shuffle, newPlayerId} from './utils.js?v=20';
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import {EXPLOSION_TYPES} from './weapons.js?v=20';
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import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=20';
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import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=20';
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import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=20';
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import {AI_TYPES} from './ai.js?v=21';
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import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE} from './constants.js?v=21';
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import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=21';
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import {afterKeyDelay, key, initClickCanvas, popClick, getPointer} from './input.js?v=21';
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import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=21';
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import {PROJECTILE_TYPES} from './projectiles.js?v=21';
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import {generateSky} from './sky.js?v=21';
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import {playTickSound} from './sound.js?v=21';
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import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=21';
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import {sample, shuffle, newPlayerId} from './utils.js?v=21';
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import {EXPLOSION_TYPES} from './weapons.js?v=21';
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import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=21';
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import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=21';
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import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=21';
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let state = 'start-game';
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@@ -146,7 +146,7 @@ function commitStartMenu() {
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menuState = null;
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netError = null;
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if (multiplayer) {
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netMenuState = {phase: 'setup'};
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netMenuState = {phase: 'setup', selected: 0};
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state = 'net-menu';
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return;
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}
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@@ -157,7 +157,7 @@ function commitStartMenu() {
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function updateStartMenu() {
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const options = ['Players', 'Rounds', 'Terrain', 'Permanent tracer mode', 'Mode'];
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const optionValues = [[3,4,5,6,7,8,9,10], [1,2,3,4,5,6,7,8,9,10], ['Random','Mountain','Sand'], ['On','Off'], ['Single','Multiplayer']];
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const optionValues = [[3,4,5,6,7,8,9,10], [1,2,3,4,5,6,7,8,9,10], ['Random','Mountain','Sand'], ['On','Off'], ['Single','Multi']];
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if (!menuState) {
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menuState = {
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@@ -859,18 +859,14 @@ function updateNetMenu() {
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}
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return;
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}
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const click = popClick();
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if (!click) return;
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const hostBtn = checkHit(click.x, click.y, PANEL_X+100, 140, 200, 22);
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const joinBtn = checkHit(click.x, click.y, PANEL_X+100, 170, 200, 22);
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const backBtn = checkHit(click.x, click.y, PANEL_X+100, 200, 200, 22);
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if (backBtn) {
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state = 'start-menu';
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netMenuState = null;
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netError = null;
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return;
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}
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if (hostBtn || joinBtn) {
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const activate = (i) => {
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if (i === 2) {
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state = 'start-menu';
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netMenuState = null;
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netError = null;
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return;
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}
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const hostBtn = i === 0;
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let name = s.name;
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if (!name) {
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name = prompt('Your name:') || '';
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@@ -904,6 +900,38 @@ function updateNetMenu() {
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s.phase = 'setup';
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netError = 'connection failed';
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});
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};
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if (key('ArrowUp')) {
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if (afterKeyDelay()) {
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s.selected = (s.selected - 1 + 3) % 3;
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playTickSound();
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}
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} else if (key('ArrowDown')) {
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if (afterKeyDelay()) {
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s.selected = (s.selected + 1) % 3;
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playTickSound();
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}
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} else if (key('Enter')) {
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if (afterKeyDelay()) {
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activate(s.selected);
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}
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}
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const click = popClick();
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if (!click) return;
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const buttons = [
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[PANEL_X+100, 140],
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[PANEL_X+100, 170],
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[PANEL_X+100, 200],
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];
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for (let i = 0; i < buttons.length; i++) {
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if (checkHit(click.x, click.y, buttons[i][0], buttons[i][1], 200, 22)) {
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s.selected = i;
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playTickSound();
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activate(i);
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return;
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}
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}
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}
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@@ -2108,14 +2136,14 @@ function drawNetMenuPanel() {
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const s = netMenuState;
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drawPanelText(framebuffer, 'Play against other players', PANEL_X+40, 100, '#aaa');
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if (s && s.phase === 'connecting') {
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if (!s || s.phase === 'connecting') {
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drawPanelText(framebuffer, 'CONNECTING...', PANEL_X+40, 140, 'yellow');
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return;
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}
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drawButton(framebuffer, PANEL_X+100, 140, 200, 22, 'HOST GAME', false);
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drawButton(framebuffer, PANEL_X+100, 170, 200, 22, 'JOIN GAME', false);
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drawButton(framebuffer, PANEL_X+100, 200, 200, 22, 'BACK', false);
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drawButton(framebuffer, PANEL_X+100, 140, 200, 22, 'HOST GAME', s.selected === 0);
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drawButton(framebuffer, PANEL_X+100, 170, 200, 22, 'JOIN GAME', s.selected === 1);
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drawButton(framebuffer, PANEL_X+100, 200, 200, 22, 'BACK', s.selected === 2);
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if (netError) {
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drawPanelText(framebuffer, netError, PANEL_X+40, 240, '#f66');
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}
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@@ -2172,7 +2200,7 @@ function drawStartMenuPanel() {
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drawPanelBg(framebuffer);
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drawPanelTitleFancy(framebuffer, 'RAVAGED PLANET', performance.now() / 1000);
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const optionValues = [[3,4,5,6,7,8,9,10], [1,2,3,4,5,6,7,8,9,10], ['Random','Mountain','Sand'], ['On','Off'], ['Single','Multiplayer']];
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const optionValues = [[3,4,5,6,7,8,9,10], [1,2,3,4,5,6,7,8,9,10], ['Random','Mountain','Sand'], ['On','Off'], ['Single','Multi']];
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const labels = ['Players', 'Rounds', 'Terrain', 'Permanent tracer mode', 'Mode'];
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const y = 120;
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const labelW = 168;
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+1
-1
@@ -1,4 +1,4 @@
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import {MSG, HOST_MSG} from './net/protocol.js?v=20';
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import {MSG, HOST_MSG} from './net/protocol.js?v=21';
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let socket = null;
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let myId = null;
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+2
-2
@@ -1,5 +1,5 @@
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import {PANEL_WIDTH, PANEL_HEIGHT, PANEL_FONT_SIZE, PANEL_TITLE_FONT_SIZE, PANEL_BG_COLOR, PANEL_BORDER_COLOR, W, H, FONT_WIDTH} from './constants.js?v=20';
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import {drawRect, drawLine} from './gfx.js?v=20';
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import {PANEL_WIDTH, PANEL_HEIGHT, PANEL_FONT_SIZE, PANEL_TITLE_FONT_SIZE, PANEL_BG_COLOR, PANEL_BORDER_COLOR, W, H, FONT_WIDTH} from './constants.js?v=21';
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import {drawRect, drawLine} from './gfx.js?v=21';
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export const PANEL_X = (W - PANEL_WIDTH) / 2;
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export {PANEL_WIDTH};
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+7
-7
@@ -1,10 +1,10 @@
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import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=20';
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import {checkLineWith, drawLineVirtual} from './gfx.js?v=20';
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import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=20';
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import {deg2rad, parable, rad2deg, wrap} from './math.js?v=20';
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import {audio, createOsc} from './sound.js?v=20';
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import {isTerrain, landHeight} from './terrain.js?v=20';
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import {EXPLOSION_TYPES} from './weapons.js?v=20';
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import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=21';
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import {checkLineWith, drawLineVirtual} from './gfx.js?v=21';
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import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=21';
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import {deg2rad, parable, rad2deg, wrap} from './math.js?v=21';
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import {audio, createOsc} from './sound.js?v=21';
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import {isTerrain, landHeight} from './terrain.js?v=21';
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import {EXPLOSION_TYPES} from './weapons.js?v=21';
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export const PROJECTILE_TYPES = {
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+4
-4
@@ -1,7 +1,7 @@
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import {SKY_COLORS} from './constants.js?v=20';
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import {drawRect} from './gfx.js?v=20';
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import {gradient} from './math.js?v=20';
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import {sample} from './utils.js?v=20';
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import {SKY_COLORS} from './constants.js?v=21';
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import {drawRect} from './gfx.js?v=21';
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import {gradient} from './math.js?v=21';
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import {sample} from './utils.js?v=21';
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export function generateSky(ctx) {
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const {width, height} = ctx.canvas;
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+1
-1
@@ -1,4 +1,4 @@
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import {SOUND_MUSIC_VOLUME, SOUND_SFX_VOLUME} from './constants.js?v=20';
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import {SOUND_MUSIC_VOLUME, SOUND_SFX_VOLUME} from './constants.js?v=21';
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// @ts-ignore
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export const audio = new (window.AudioContext || window.webkitAudioContext)();
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+3
-3
@@ -1,6 +1,6 @@
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import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=20';
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import {clamp, coords2index, random, randomInt} from './math.js?v=20';
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import {sample} from './utils.js?v=20';
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import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=21';
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import {clamp, coords2index, random, randomInt} from './math.js?v=21';
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import {sample} from './utils.js?v=21';
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let cachedImageData;
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+1
-1
@@ -1,4 +1,4 @@
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import {randomInt} from './math.js?v=20';
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import {randomInt} from './math.js?v=21';
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export function sample(arr) {
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return arr[randomInt(0, arr.length-1)];
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+5
-5
@@ -1,8 +1,8 @@
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import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=20';
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import {drawCircle, plot} from './gfx.js?v=20';
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import {clamp, cycle, distance, randomInt} from './math.js?v=20';
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import {audio, createOsc} from './sound.js?v=20';
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import {clipTerrain} from './terrain.js?v=20';
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import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=21';
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import {drawCircle, plot} from './gfx.js?v=21';
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import {clamp, cycle, distance, randomInt} from './math.js?v=21';
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import {audio, createOsc} from './sound.js?v=21';
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import {clipTerrain} from './terrain.js?v=21';
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export function drawExplosion(ctx, x, y, r) {
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const step = Math.max(2, Math.floor(r / 6));
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