multiplayer fixes

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catarrh committed 2026-07-31 23:46:53 +03:00
1 parent 50718059e0
commit c0cac6835d
13 files changed
+92 -64

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@@ -1,8 +1,8 @@
import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=20';
import {drawCircle, plot} from './gfx.js?v=20';
import {clamp, cycle, distance, randomInt} from './math.js?v=20';
import {audio, createOsc} from './sound.js?v=20';
import {clipTerrain} from './terrain.js?v=20';
import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=21';
import {drawCircle, plot} from './gfx.js?v=21';
import {clamp, cycle, distance, randomInt} from './math.js?v=21';
import {audio, createOsc} from './sound.js?v=21';
import {clipTerrain} from './terrain.js?v=21';
export function drawExplosion(ctx, x, y, r) {
const step = Math.max(2, Math.floor(r / 6));