multiplayer fixes

This commit is contained in:
catarrh committed 2026-07-31 23:46:53 +03:00
1 parent 50718059e0
commit c0cac6835d
13 files changed
+87 -59

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@@ -17,6 +17,6 @@
</style>
</head>
<body>
<script type="module" src="src/main.js?v=20"></script>
<script type="module" src="src/main.js?v=21"></script>
</body>
</html>
+2 -2
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@@ -1,5 +1,5 @@
import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js?v=20';
import {randomInt} from './math.js?v=20';
import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js?v=21';
import {randomInt} from './math.js?v=21';
export const AI_TYPES = {
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@@ -1,6 +1,6 @@
import {splitWords} from './utils.js?v=20';
import {parable} from './math.js?v=20';
import {FONT_HEIGHT, FONT_WIDTH} from './constants.js?v=20';
import {splitWords} from './utils.js?v=21';
import {parable} from './math.js?v=21';
import {FONT_HEIGHT, FONT_WIDTH} from './constants.js?v=21';
export function createCanvas(width, height, readable) {
const canvas = document.createElement('canvas');
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@@ -1,4 +1,4 @@
import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=20';
import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=21';
const input = {};
let lastKeypressTime = 0;
+56 -28
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@@ -1,17 +1,17 @@
import {AI_TYPES} from './ai.js?v=20';
import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE} from './constants.js?v=20';
import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=20';
import {afterKeyDelay, key, initClickCanvas, popClick, getPointer} from './input.js?v=20';
import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=20';
import {PROJECTILE_TYPES} from './projectiles.js?v=20';
import {generateSky} from './sky.js?v=20';
import {playTickSound} from './sound.js?v=20';
import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=20';
import {sample, shuffle, newPlayerId} from './utils.js?v=20';
import {EXPLOSION_TYPES} from './weapons.js?v=20';
import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=20';
import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=20';
import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=20';
import {AI_TYPES} from './ai.js?v=21';
import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE} from './constants.js?v=21';
import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=21';
import {afterKeyDelay, key, initClickCanvas, popClick, getPointer} from './input.js?v=21';
import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=21';
import {PROJECTILE_TYPES} from './projectiles.js?v=21';
import {generateSky} from './sky.js?v=21';
import {playTickSound} from './sound.js?v=21';
import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=21';
import {sample, shuffle, newPlayerId} from './utils.js?v=21';
import {EXPLOSION_TYPES} from './weapons.js?v=21';
import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=21';
import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=21';
import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=21';
let state = 'start-game';
@@ -146,7 +146,7 @@ function commitStartMenu() {
menuState = null;
netError = null;
if (multiplayer) {
netMenuState = {phase: 'setup'};
netMenuState = {phase: 'setup', selected: 0};
state = 'net-menu';
return;
}
@@ -157,7 +157,7 @@ function commitStartMenu() {
function updateStartMenu() {
const options = ['Players', 'Rounds', 'Terrain', 'Permanent tracer mode', 'Mode'];
const optionValues = [[3,4,5,6,7,8,9,10], [1,2,3,4,5,6,7,8,9,10], ['Random','Mountain','Sand'], ['On','Off'], ['Single','Multiplayer']];
const optionValues = [[3,4,5,6,7,8,9,10], [1,2,3,4,5,6,7,8,9,10], ['Random','Mountain','Sand'], ['On','Off'], ['Single','Multi']];
if (!menuState) {
menuState = {
@@ -859,18 +859,14 @@ function updateNetMenu() {
}
return;
}
const click = popClick();
if (!click) return;
const hostBtn = checkHit(click.x, click.y, PANEL_X+100, 140, 200, 22);
const joinBtn = checkHit(click.x, click.y, PANEL_X+100, 170, 200, 22);
const backBtn = checkHit(click.x, click.y, PANEL_X+100, 200, 200, 22);
if (backBtn) {
const activate = (i) => {
if (i === 2) {
state = 'start-menu';
netMenuState = null;
netError = null;
return;
}
if (hostBtn || joinBtn) {
const hostBtn = i === 0;
let name = s.name;
if (!name) {
name = prompt('Your name:') || '';
@@ -904,6 +900,38 @@ function updateNetMenu() {
s.phase = 'setup';
netError = 'connection failed';
});
};
if (key('ArrowUp')) {
if (afterKeyDelay()) {
s.selected = (s.selected - 1 + 3) % 3;
playTickSound();
}
} else if (key('ArrowDown')) {
if (afterKeyDelay()) {
s.selected = (s.selected + 1) % 3;
playTickSound();
}
} else if (key('Enter')) {
if (afterKeyDelay()) {
activate(s.selected);
}
}
const click = popClick();
if (!click) return;
const buttons = [
[PANEL_X+100, 140],
[PANEL_X+100, 170],
[PANEL_X+100, 200],
];
for (let i = 0; i < buttons.length; i++) {
if (checkHit(click.x, click.y, buttons[i][0], buttons[i][1], 200, 22)) {
s.selected = i;
playTickSound();
activate(i);
return;
}
}
}
@@ -2108,14 +2136,14 @@ function drawNetMenuPanel() {
const s = netMenuState;
drawPanelText(framebuffer, 'Play against other players', PANEL_X+40, 100, '#aaa');
if (s && s.phase === 'connecting') {
if (!s || s.phase === 'connecting') {
drawPanelText(framebuffer, 'CONNECTING...', PANEL_X+40, 140, 'yellow');
return;
}
drawButton(framebuffer, PANEL_X+100, 140, 200, 22, 'HOST GAME', false);
drawButton(framebuffer, PANEL_X+100, 170, 200, 22, 'JOIN GAME', false);
drawButton(framebuffer, PANEL_X+100, 200, 200, 22, 'BACK', false);
drawButton(framebuffer, PANEL_X+100, 140, 200, 22, 'HOST GAME', s.selected === 0);
drawButton(framebuffer, PANEL_X+100, 170, 200, 22, 'JOIN GAME', s.selected === 1);
drawButton(framebuffer, PANEL_X+100, 200, 200, 22, 'BACK', s.selected === 2);
if (netError) {
drawPanelText(framebuffer, netError, PANEL_X+40, 240, '#f66');
}
@@ -2172,7 +2200,7 @@ function drawStartMenuPanel() {
drawPanelBg(framebuffer);
drawPanelTitleFancy(framebuffer, 'RAVAGED PLANET', performance.now() / 1000);
const optionValues = [[3,4,5,6,7,8,9,10], [1,2,3,4,5,6,7,8,9,10], ['Random','Mountain','Sand'], ['On','Off'], ['Single','Multiplayer']];
const optionValues = [[3,4,5,6,7,8,9,10], [1,2,3,4,5,6,7,8,9,10], ['Random','Mountain','Sand'], ['On','Off'], ['Single','Multi']];
const labels = ['Players', 'Rounds', 'Terrain', 'Permanent tracer mode', 'Mode'];
const y = 120;
const labelW = 168;
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@@ -1,4 +1,4 @@
import {MSG, HOST_MSG} from './net/protocol.js?v=20';
import {MSG, HOST_MSG} from './net/protocol.js?v=21';
let socket = null;
let myId = null;
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@@ -1,5 +1,5 @@
import {PANEL_WIDTH, PANEL_HEIGHT, PANEL_FONT_SIZE, PANEL_TITLE_FONT_SIZE, PANEL_BG_COLOR, PANEL_BORDER_COLOR, W, H, FONT_WIDTH} from './constants.js?v=20';
import {drawRect, drawLine} from './gfx.js?v=20';
import {PANEL_WIDTH, PANEL_HEIGHT, PANEL_FONT_SIZE, PANEL_TITLE_FONT_SIZE, PANEL_BG_COLOR, PANEL_BORDER_COLOR, W, H, FONT_WIDTH} from './constants.js?v=21';
import {drawRect, drawLine} from './gfx.js?v=21';
export const PANEL_X = (W - PANEL_WIDTH) / 2;
export {PANEL_WIDTH};
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@@ -1,10 +1,10 @@
import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=20';
import {checkLineWith, drawLineVirtual} from './gfx.js?v=20';
import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=20';
import {deg2rad, parable, rad2deg, wrap} from './math.js?v=20';
import {audio, createOsc} from './sound.js?v=20';
import {isTerrain, landHeight} from './terrain.js?v=20';
import {EXPLOSION_TYPES} from './weapons.js?v=20';
import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=21';
import {checkLineWith, drawLineVirtual} from './gfx.js?v=21';
import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=21';
import {deg2rad, parable, rad2deg, wrap} from './math.js?v=21';
import {audio, createOsc} from './sound.js?v=21';
import {isTerrain, landHeight} from './terrain.js?v=21';
import {EXPLOSION_TYPES} from './weapons.js?v=21';
export const PROJECTILE_TYPES = {
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@@ -1,7 +1,7 @@
import {SKY_COLORS} from './constants.js?v=20';
import {drawRect} from './gfx.js?v=20';
import {gradient} from './math.js?v=20';
import {sample} from './utils.js?v=20';
import {SKY_COLORS} from './constants.js?v=21';
import {drawRect} from './gfx.js?v=21';
import {gradient} from './math.js?v=21';
import {sample} from './utils.js?v=21';
export function generateSky(ctx) {
const {width, height} = ctx.canvas;
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@@ -1,4 +1,4 @@
import {SOUND_MUSIC_VOLUME, SOUND_SFX_VOLUME} from './constants.js?v=20';
import {SOUND_MUSIC_VOLUME, SOUND_SFX_VOLUME} from './constants.js?v=21';
// @ts-ignore
export const audio = new (window.AudioContext || window.webkitAudioContext)();
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@@ -1,6 +1,6 @@
import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=20';
import {clamp, coords2index, random, randomInt} from './math.js?v=20';
import {sample} from './utils.js?v=20';
import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=21';
import {clamp, coords2index, random, randomInt} from './math.js?v=21';
import {sample} from './utils.js?v=21';
let cachedImageData;
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@@ -1,4 +1,4 @@
import {randomInt} from './math.js?v=20';
import {randomInt} from './math.js?v=21';
export function sample(arr) {
return arr[randomInt(0, arr.length-1)];
+5 -5
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@@ -1,8 +1,8 @@
import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=20';
import {drawCircle, plot} from './gfx.js?v=20';
import {clamp, cycle, distance, randomInt} from './math.js?v=20';
import {audio, createOsc} from './sound.js?v=20';
import {clipTerrain} from './terrain.js?v=20';
import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=21';
import {drawCircle, plot} from './gfx.js?v=21';
import {clamp, cycle, distance, randomInt} from './math.js?v=21';
import {audio, createOsc} from './sound.js?v=21';
import {clipTerrain} from './terrain.js?v=21';
export function drawExplosion(ctx, x, y, r) {
const step = Math.max(2, Math.floor(r / 6));