fixes and minor improvements
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7ee45eb48e
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+7
-4
@@ -138,11 +138,14 @@ export const EXPLOSION_TYPES = {
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draw(explosion, foreground, terrain) {
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draw(explosion, foreground, terrain) {
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const {x, y, cr, osc, pattern} = explosion;
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const {x, y, cr, osc, pattern} = explosion;
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let row = [];
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const nextRow = Math.floor(cr);
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for (let cx=0; cx < 1+cr*2; cx++) {
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if (nextRow >= pattern.length) {
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row.push(randomInt(0, 3) === 0);
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let row = [];
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for (let cx=0; cx < 1+nextRow*2; cx++) {
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row.push(randomInt(0, 3) === 0);
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}
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pattern.push(row);
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}
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}
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pattern.push(row);
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for (let cy=0; cy<pattern.length; cy++) {
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for (let cy=0; cy<pattern.length; cy++) {
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const row = pattern[cy];
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const row = pattern[cy];
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