Fix collisions with dead tanks
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@@ -337,6 +337,7 @@ function updateParticles() {
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function isTank(x, y) {
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for (let player of players) {
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if (player.dead) continue;
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if (within(x, y, player.x, player.y, PLAYER_TANK_BOUNDING_RADIUS)) {
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return true;
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}
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