export const W = 640; export const H = 400; export const Z = 2; export const MAX_PLAYERS = 6; export const PLAYER_COLORS = [ 'tomato', 'royalblue', 'greenyellow', 'gold', 'hotpink', 'darkorchid', ]; export const MAX_WIND = 25; export const PLAYER_MAX_ENERGY = 100; export const PLAYER_ENERGY_POWER_MULTIPLIER = 10; export const PLAYER_INITIAL_POWER = 300; export const PLAYER_FALL_DAMAGE_HEIGHT = 50; export const PLAYER_FALL_DAMAGE_FACTOR = 3; export const PLAYER_EXPLOSION_PARTICLE_POWER = 500; export const PROJECTILE_POWER_REDUCTION_FACTOR = 10; export const PROJECTILE_WIND_REDUCTION_FACTOR = 10; export const PROJECTILE_ITERATIONS_PER_FRAME = 30; export const PROJECTILE_ITERATION_PROGRESS = 0.01; export const PROJECTILE_MIN_SOUND_FREQUENCY = 220; export const PROJECTILE_MAX_SOUND_FREQUENCY = 2200; export const TRAJECTORY_FADE_SPEED = 0.6; export const TRAJECTORY_FLOAT_SPEED = 0.01; export const PARTICLE_AMOUNT = 30; export const PARTICLE_MIN_POWER_FACTOR = 0.4; export const PARTICLE_MAX_POWER_FACTOR = 1; export const PARTICLE_MIN_LIFETIME = 5; export const PARTICLE_TIME_FACTOR = 13; export const PARTICLE_POWER_REDUCTION_FACTOR = 15; export const PARTICLE_WIND_REDUCTION_FACTOR = 3; export const PLAYER_WEAPON_CHANGE_DELAY = 150; export const PARTICLE_FADE_AMOUNT = 1; export const MAX_EXPLOSION_SHAKE_FACTOR = 60; export const EXPLOSION_SHAKE_REDUCTION_FACTOR = 7;