export const W = 640; export const H = 400; export const Z = 2; export const SKY_COLORS = [ {from:[42, 78, 108], to:[0, 0, 0]}, {from:[82, 120, 187], to:[201, 218, 236]}, {from:[94, 171, 184], to:[225, 172, 139]}, {from:[49, 76, 148], to:[242, 171, 85]}, {from:[51, 89, 135], to:[163, 198, 220]}, {from:[105, 95, 108], to:[223, 183, 110]}, ]; export const MAX_PLAYERS = 6; export const PLAYER_COLORS = [ ['tomato', 'darkred'], ['royalblue', 'darkblue'], ['greenyellow', 'green'], ['gold', 'peru'], ['hotpink', 'mediumvioletred'], ['blueviolet', 'indigo'], ]; export const PLAYER_STARTING_WEAPONS = [ {type: 'babyMissile', ammo:Infinity}, {type: 'missile', ammo:5}, {type: 'babyNuke', ammo:3}, {type: 'nuke', ammo:1}, {type: 'smallDirt', ammo:5}, {type: 'dirt', ammo:3}, {type: 'largeDirt', ammo:1}, {type: 'smallDigBomb', ammo:5}, {type: 'digBomb', ammo:3}, {type: 'largeDigBomb', ammo:1}, {type: 'tracer', ammo:Infinity}, ] export const WEAPON_TYPES = [ {id:'tracer', name:'Tracer', explosion:{type:'tracer'}}, {id:'babyMissile', name:'Baby Missile', explosion:{type:'blast', r:5}}, {id:'missile', name:'Missile', explosion:{type:'blast', r:20}}, {id:'babyNuke', name:'Baby Nuke', explosion:{type:'blast', r:50}}, {id:'nuke', name:'Nuke', explosion:{type:'blast', r:100}}, {id:'smallDirt', name:'Small Dirt', explosion:{type:'dirt', r:25}}, {id:'dirt', name:'Dirt', explosion:{type:'dirt', r:50}}, {id:'largeDirt', name:'Ton of Dirt', explosion:{type:'dirt', r:75}}, {id:'smallDigBomb', name:'Small Dig Bomb', explosion:{type:'digBomb', r:25}}, {id:'digBomb', name:'Dig Bomb', explosion:{type:'digBomb', r:50}}, {id:'largeDigBomb', name:'Large Dig Bomb', explosion:{type:'digBomb', r:75}}, ]; export const DEATH_SPECS = [ {type: 'blast', r: 15}, {type: 'blast', r: 30}, {type: 'blast', r: 60}, {type: 'dirt', r: 25}, {type: 'dirt', r: 50}, {type: 'dirt', r: 75}, {type: 'digBomb', r: 25}, {type: 'digBomb', r: 50}, {type: 'digBomb', r: 75}, {type: 'dirtCone', r: 50}, {type: 'dirtCone', r: 100}, {type: 'dirtCone', r: 150}, ]; export const MAX_WIND = 25; export const PLAYER_MAX_ENERGY = 100; export const PLAYER_ENERGY_POWER_MULTIPLIER = 10; export const PLAYER_INITIAL_POWER = 300; export const PLAYER_FALL_DAMAGE_HEIGHT = 50; export const PLAYER_FALL_DAMAGE_FACTOR = 3; export const PLAYER_WEAPON_CHANGE_DELAY = 150; export const PLAYER_EXPLOSION_PARTICLE_POWER = 500; export const PLAYER_TANK_BOUNDING_RADIUS = 3; export const PROJECTILE_POWER_REDUCTION_FACTOR = 10; export const PROJECTILE_WIND_REDUCTION_FACTOR = 10; export const PROJECTILE_ITERATIONS_PER_FRAME = 30; export const PROJECTILE_ITERATION_PROGRESS = 0.01; export const PROJECTILE_MIN_SOUND_FREQUENCY = 220; export const PROJECTILE_MAX_SOUND_FREQUENCY = 2200; export const TRAJECTORY_FADE_SPEED = 0.6; export const TRAJECTORY_FLOAT_SPEED = 0.01; export const PARTICLE_AMOUNT = 30; export const PARTICLE_MIN_POWER_FACTOR = 0.4; export const PARTICLE_MAX_POWER_FACTOR = 1; export const PARTICLE_MIN_LIFETIME = 5; export const PARTICLE_TIME_FACTOR = 13; export const PARTICLE_POWER_REDUCTION_FACTOR = 15; export const PARTICLE_WIND_REDUCTION_FACTOR = 3; export const PARTICLE_FADE_AMOUNT = 1; export const MAX_EXPLOSION_SHAKE_FACTOR = 60; export const EXPLOSION_SHAKE_REDUCTION_FACTOR = 7; export const FONT_WIDTH = 3; export const FONT_HEIGHT = 5;