import processing.serial.*; import java.util.Arrays; Serial p; //////////////////////////////////////////////// /*--------------------SETUP-------------------*/ //uncomment the line where your arduino/STM32 is connected //String LA_port = "/dev/ttyACM0"; //linux DFU //String LA_port = "/dev/ttyUSB0"; //linux Serial String LA_port = "COM9"; //windows, change the number with the real port where your arduino is connected //change it to true if you are using a STM32 instead of arduino boolean STM32 = false; /*------------------END SETUP-----------------*/ //////////////////////////////////////////////// //colors: int white = 255; int black = 0; int green = #00FF00; int grey = 150; // shift, reducer and millisecond view float reducer = 1.0; boolean milliseconds = false; float xShift; // start point in the processing window int xEdge = 60; int yEdge = 30; int xEnd; float[] xPos = {0, 0, 0, 0, 0, 0}; int yBottom; int yDiff; int yPos = yEdge; int ySave = yEdge; boolean textCovered; boolean drawTimes = true; //Serial from mcu //initial data int samples; int event; int initialState; boolean first = false; boolean dataComplete = false; //following data boolean [][] state; boolean [] isLow = new boolean[6]; float[] usTime; float[] xTime; int[] pinChanged; //buttons and others int button1X = 8; int button2X = 8; int button3X = 80; int button4X = 200; int button5X = 270; int buttonY; int buttonH = 20; int smallButtonW = 50; int bigButtonW = 100; int graphBoxH; int textBoxH; int immage = 1; int corner = 10; // bar scroll int handleFill = grey; float handleX; float handleY; float handleW = 20; float handleH = 15; boolean isDraggable = false; void setup () { //p = new Serial(this, Serial.list()[0], 115200); p = new Serial(this, LA_port, 115200); p.bufferUntil('\n'); size(1000, 460); background(black); smooth(4); graphBoxH = height -50; textBoxH = height - 35; yBottom = graphBoxH-20; buttonY = textBoxH +8; handleX = xEdge; handleY = graphBoxH; } void cleanGraph() { noStroke(); //no borders fill(black); rect(xEdge, 0, width, graphBoxH); //cancel the graph stroke(green); //green lines Arrays.fill(xPos, 0); //reset start point of the graph textCovered = false; } void draw () { if (dataComplete==true) { cleanGraph(); pushMatrix(); //move the coordinate reference translate(xEdge, 0); for (int i=0; iwidth-handleW) handleX = width-handleW; getData(); xShift = -map(handleX, xEdge, width-handleW, 0, xEnd-900); } } void mousePressed() { if (mouseX>handleX && mouseXhandleY && mouseYyBottom-15 && mouseY button1X && mouseX buttonY && mouseY button2X && mouseX buttonY && mouseY button3X && mouseX buttonY && mouseY button5X && mouseX buttonY && mouseY button4X && mouseX buttonY && mouseY button2X && mouseX buttonY && mouseY button3X && mouseX buttonY && mouseY button5X && mouseX yBottom-15 && mouseY button1X && mouseX handleX && mouseXhandleY && mouseY 0) { int i; boolean drawLine = true; // alternate between dashes and gaps /* Figure out x and y distances for each of the spacing values I decided to trade memory for time; I'd rather allocate a few dozen bytes than have to do a calculation every time I draw. */ for (i = 0; i < spacing.length; i++) { xSpacing[i] = lerp(0, (x1 - x0), spacing[i] / distance); ySpacing[i] = lerp(0, (y1 - y0), spacing[i] / distance); } i = 0; while (drawn < distance) { if (drawLine) { line(x0, y0, x0 + xSpacing[i], y0 + ySpacing[i]); } x0 += xSpacing[i]; y0 += ySpacing[i]; /* Add distance "drawn" by this line or gap */ drawn = drawn + mag(xSpacing[i], ySpacing[i]); i = (i + 1) % spacing.length; // cycle through array drawLine = !drawLine; // switch between dash and gap } } }