Files
logic-analyzer/Computer_Interface/DrawFunctions.pde
aster94 27ee1cf451 fix
2019-01-31 00:48:23 +01:00

235 lines
7.0 KiB
Plaintext

void reset_graph()
{
box_graph.clear();
Arrays.fill(xPos, 0); // reset start point of the graph
textCovered = false;
yPos = yEdge; // reset upper position
stroke(green); // green lines for the next draw
}
void draw_boxes()
{
// clear the boxes
box_bottom.clear();
box_scroll_bar.clear();
box_pin_names.clear();
// draw buttons
button_time_draw.text = "Draw Times: " + str(drawTimes);
button_time_format.text = time_format;
button_reducer.text = "Reducer: " + nf(reducer, 0, 2);
button_start.draw();
button_time_draw.draw();
button_time_format.draw();
button_reducer.draw();
button_save.draw();
// scroll bar
fill(grey);
rect(scroll_bar.from_left, scroll_bar.from_top, scroll_bar.width, scroll_bar.height);
// pin names
fill(white);
textSize(14);
int x = 5;
int y = 30;
for (byte i = 0; i < 16; i++)
{
line(x, y - 20, xEdge, y - 20);
line(x, y + 10, xEdge, y + 10);
stroke(#EF7F1A);
dashline(xEdge, y - 23, width, y - 23, spacing);
dashline(xEdge, y + 13, width, y + 13, spacing);
stroke(white);
if (board == "STM32F1")
{
if (PinArduinoNames[i] == 0)
{
text("PB " + "OFF", x, y);
}
else
{
text("PB " + str(PinArduinoNames[i]), x, y);
}
}
else // UNO MEGA ESP8266
{
if (PinArduinoNames[i] == 0)
{
text("PIN " + "OFF", x, y);
}
else
{
text("PIN " + str(PinArduinoNames[i]), x, y);
}
}
y += 36;
}
}
void drawCursorChannel(boolean CursorEnable)
{
if (CursorEnable)
{
fill(50);
stroke(75);
if (ChannelCursor1CurrentEvent0[1] == 16) // This variable is used to define the channel on which we move or have marked, in this part we draw the rectangle that emphasizes a channel.
{
rect(0, yBottom - 12, width - xEdge, 34);
}
else
{
rect(0, yEdge + 36 * ChannelCursor1CurrentEvent0[1] - 2, width - xEdge, 34);
}
stroke(green);
}
}
void DrawChannelSignals()
{
float firstchange;
boolean cares;
for (int i = 0; i < samples; i++)
{
cares = false;
firstchange = 0;
yPos = yEdge; // reset position
for (int n = 0; n < 16; n++)
{
if (PinArduinoNames[n] != 0) // draw only used pins
{
s = str(PinAssignment[n]);
index1 = s.charAt(1) - '0';
index2 = s.charAt(0) - '1';
//printArray(state[0][0]);
//print(state[i][index1][index2]+" , ");
if (state[i][index1][index2])
{
cares = true;
if (firstchange == 0)
{
firstchange = yPos;
}
ySave = yPos; // save y value
if (i == 0) // this is the first state
{
if (isLowInit[index1][index2]) // pin high
{
yDiff = yPos;
yPos += 30;
}
else // low
{
yDiff = yPos + 30;
}
isLow[index1][index2] = isLowInit[index1][index2];
//println(isLowInit[index1][index2]);
}
else // all the others
{
if (isLow[index1][index2]) // pin high
{
yDiff = yPos;
yPos += 30;
isLow[index1][index2] = false;
}
else // low
{
yDiff = yPos + 30;
isLow[index1][index2] = true;
}
}
// finally we draw the lines
stroke(green);
line(xPos[n] + xShift, yPos, xTime[i] + xShift, yPos); // straight line
line(xTime[i] + xShift, yPos, xTime[i] + xShift, yDiff); // vertical line
xPos[n] = xTime[i]; // save last position of the line for the pin
yPos = ySave; // load the initial value of the y
}
}
yPos += 36; // go to the next pin
}
// Text times
if ((drawTimes && cares) || i == 0)
{
if (ChannelCursor1CurrentEvent0[0] == i)
{
stroke(red);
fill(red);
}
else
{
stroke(grey);
fill(grey);
}
textSize(10);
textCovered = !textCovered;
dashline(xTime[i] + xShift, firstchange, xTime[i] + xShift, yBottom, spacing);
text(round(usTime[i]), xTime[i] + xShift + 2, (textCovered == true) ? yBottom : yBottom - 10); //write on different height
}
}
}
void ScrollingBarPressed()
{
if (isDraggable)
{
scroll_bar.from_left = mouseX - scroll_bar.width / 2;
if (scroll_bar.from_left < xEdge)
scroll_bar.from_left = int(xEdge);
if (scroll_bar.from_left > width - scroll_bar.width)
scroll_bar.from_left = width - scroll_bar.width;
updatepos();
dataComplete = true;
}
}
float[] spacing = {1, 50}; //used for the dashline function, pixels
void dashline(float x0, float y0, float x1, float y1, float[] spacing)
{
float distance = dist(x0, y0, x1, y1);
float[] xSpacing = new float[spacing.length];
float[] ySpacing = new float[spacing.length];
float drawn = 0.0; // amount of distance drawn
if (distance > 0)
{
int i;
boolean drawLine = true; // alternate between dashes and gaps
/*
Figure out x and y distances for each of the spacing values
I decided to trade memory for time; I'd rather allocate
a few dozen bytes than have to do a calculation every time
I draw.
*/
for (i = 0; i < spacing.length; i++)
{
xSpacing[i] = lerp(0, (x1 - x0), spacing[i] / distance);
ySpacing[i] = lerp(0, (y1 - y0), spacing[i] / distance);
}
i = 0;
while (drawn < distance)
{
if (drawLine)
{
line(x0, y0, x0 + xSpacing[i], y0 + ySpacing[i]);
}
x0 += xSpacing[i];
y0 += ySpacing[i];
/* Add distance "drawn" by this line or gap */
drawn = drawn + mag(xSpacing[i], ySpacing[i]);
i = (i + 1) % spacing.length; // cycle through array
drawLine = !drawLine; // switch between dash and gap
}
}
}