cosmetic improvements
This commit is contained in:
@@ -33,6 +33,7 @@ const STRINGS = {
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congratulations: 'Congratulations!',
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pleaseSelect: 'Please select all options',
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installApp: 'Install App',
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sec: 'sec',
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systemNames: {
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binary: 'Binary', octal: 'Octal', hex: 'Hexadecimal',
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ternary: 'Balanced Ternary', braille: 'Braille Decimal',
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@@ -70,6 +71,7 @@ const STRINGS = {
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congratulations: '\u041F\u043E\u0437\u0434\u0440\u0430\u0432\u043B\u044F\u0435\u043C!',
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pleaseSelect: '\u041F\u043E\u0436\u0430\u043B\u0443\u0439\u0441\u0442\u0430, \u0432\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0432\u0441\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B',
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installApp: '\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0435',
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sec: '\u0441\u0435\u043A',
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systemNames: {
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binary: '\u0414\u0432\u043E\u0438\u0447\u043D\u0430\u044F',
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octal: '\u0412\u043E\u0441\u044C\u043C\u0435\u0440\u0438\u0447\u043D\u0430\u044F',
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@@ -171,10 +173,10 @@ const MODES = [
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];
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const TIMINGS = [
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{ label: '60 sec', value: 60 },
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{ label: '40 sec', value: 40 },
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{ label: '10 sec', value: 10 },
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{ label: 'nolimit', value: 0 },
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{ value: 60 },
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{ value: 40 },
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{ value: 10 },
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{ value: 0 },
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];
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const ROUNDS = [10, 25, 50, 100];
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@@ -296,7 +298,7 @@ function renderSetupOptions() {
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TIMINGS.forEach((tm, i) => {
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const btn = document.createElement('button');
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btn.className = 'option-btn' + (i === defaultTiming ? ' selected' : '');
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btn.textContent = tm.value === 0 ? t('noLimit') : tm.label;
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btn.textContent = tm.value === 0 ? t('noLimit') : tm.value + ' ' + t('sec');
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btn.addEventListener('click', () => {
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timingDiv.querySelectorAll('.option-btn').forEach(b => b.classList.remove('selected'));
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btn.classList.add('selected');
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@@ -324,6 +326,8 @@ function renderSetupOptions() {
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// ---- GAME ----
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let lastSetupState = null;
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const MARK_CORRECT = '\u2713 ';
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const MARK_INCORRECT = '\u2717 ';
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function startGame() {
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lastSetupState = { ...setupState };
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@@ -337,9 +341,10 @@ function startGame() {
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game.mistakes = [];
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game.lastAnswer = null;
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document.getElementById('score-correct').textContent = '0';
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document.getElementById('score-total').textContent = '0';
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document.getElementById('score-system').textContent = systemName(game.system);
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document.getElementById('score-system-range').textContent = systemName(game.system) + ': ' + game.range.label;
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document.getElementById('score-round').textContent = '0/' + game.rounds;
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document.getElementById('score-correct').textContent = MARK_CORRECT + '0';
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document.getElementById('score-incorrect').textContent = MARK_INCORRECT + '0';
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showScreen('game');
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nextRound();
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@@ -360,8 +365,8 @@ function nextRound() {
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game.correctAnswer = num;
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game.lastAnswer = num;
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document.getElementById('score-total').textContent = game.currentRound;
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document.getElementById('score-correct').textContent = game.correctCount;
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document.getElementById('score-round').textContent = game.currentRound + '/' + game.rounds;
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document.getElementById('score-correct').textContent = MARK_CORRECT + game.correctCount;
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const display = SYSTEMS[game.system].toDisplay(game.correctAnswer);
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const numEl = document.getElementById('number-display');
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@@ -411,7 +416,7 @@ function handleChoice(idx, val, choices) {
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if (val === game.correctAnswer) {
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game.correctCount++;
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document.getElementById('score-correct').textContent = game.correctCount;
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document.getElementById('score-correct').textContent = MARK_CORRECT + game.correctCount;
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allBtns[idx].classList.add('correct-choice');
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feedback.textContent = t('correct');
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feedback.className = 'answer-feedback correct';
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@@ -427,6 +432,7 @@ function handleChoice(idx, val, choices) {
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systemName: systemName(game.system),
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});
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}
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document.getElementById('score-incorrect').textContent = MARK_INCORRECT + (game.currentRound - game.correctCount);
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document.getElementById('btn-next').classList.remove('hidden');
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}
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@@ -466,7 +472,7 @@ function renderNumpad() {
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const feedback = document.getElementById('answer-feedback');
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if (val === game.correctAnswer) {
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game.correctCount++;
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document.getElementById('score-correct').textContent = game.correctCount;
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document.getElementById('score-correct').textContent = MARK_CORRECT + game.correctCount;
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feedback.textContent = t('correct');
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feedback.className = 'answer-feedback correct';
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} else {
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@@ -478,6 +484,7 @@ function renderNumpad() {
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systemName: systemName(game.system),
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});
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}
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document.getElementById('score-incorrect').textContent = MARK_INCORRECT + (game.currentRound - game.correctCount);
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document.getElementById('btn-next').classList.remove('hidden');
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};
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@@ -518,12 +525,12 @@ function startTimer() {
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timerArea.classList.add('visible');
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game.timeLeft = game.timing;
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timerEl.textContent = game.timeLeft + 's';
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timerEl.textContent = game.timeLeft + ' ' + t('sec');
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timerEl.classList.remove('urgent');
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game.timerInterval = setInterval(() => {
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game.timeLeft--;
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timerEl.textContent = game.timeLeft + 's';
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timerEl.textContent = game.timeLeft + ' ' + t('sec');
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if (game.timeLeft <= 10) {
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timerEl.classList.add('urgent');
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@@ -541,6 +548,7 @@ function startTimer() {
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decimal: game.correctAnswer,
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systemName: systemName(game.system),
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});
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document.getElementById('score-incorrect').textContent = MARK_INCORRECT + (game.currentRound - game.correctCount);
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document.getElementById('btn-next').classList.remove('hidden');
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+8
-5
@@ -10,7 +10,7 @@
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<link rel="manifest" href="manifest.json">
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<link rel="icon" type="image/svg+xml" href="icon.svg">
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<link rel="apple-touch-icon" href="icon-192.png">
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<link rel="stylesheet" href="styles.css?v=41">
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<link rel="stylesheet" href="styles.css?v=46">
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</head>
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<body>
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<div id="app">
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@@ -93,8 +93,9 @@
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<div id="screen-game" class="screen">
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<div class="game-header">
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<div class="score-display">
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<span id="score-correct">0</span>/<span id="score-total">0</span>
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<span id="score-system"></span>
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<span id="score-round">0/0</span>
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<span id="score-correct" class="score-correct">0</span>
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<span id="score-incorrect" class="score-incorrect">0</span>
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</div>
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<div class="timer-area" id="timer-area">
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<span class="timer-label" data-i18n="timeLeft">Time left</span>
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@@ -105,6 +106,8 @@
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</div>
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</div>
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<div class="system-range-label" id="score-system-range"></div>
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<div class="game-body">
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<div class="number-display" id="number-display"></div>
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<div class="answer-feedback" id="answer-feedback"></div>
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@@ -155,10 +158,10 @@
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</div>
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<script type="module" src="app.js?v=41"></script>
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<script type="module" src="app.js?v=46"></script>
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<script>
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if ('serviceWorker' in navigator) {
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navigator.serviceWorker.register('/sw.js?v=41').catch(() => {});
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navigator.serviceWorker.register('/sw.js?v=46').catch(() => {});
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}
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</script>
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</body>
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+16
-3
@@ -252,14 +252,24 @@ body {
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}
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.score-display {
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display: flex;
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align-items: center;
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gap: 10px;
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font-size: 1.2rem;
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font-weight: 700;
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}
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#score-system {
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margin-left: 8px;
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.score-correct {
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color: var(--correct);
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margin-left: 16px;
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}
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.score-incorrect { color: var(--incorrect); }
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.system-range-label {
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text-align: center;
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font-size: 1rem;
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color: var(--text-dim);
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font-size: 0.9rem;
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padding: 8px 20px 0;
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}
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.timer-area {
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@@ -522,6 +532,9 @@ body {
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font-size: 1.5rem;
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font-weight: 700;
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color: var(--correct);
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}
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.results-congrats:not(:empty) {
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margin-bottom: 16px;
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min-height: 48px;
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}
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