optimized multiplayer screen updates

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catarrh committed 2026-08-01 02:56:04 +03:00
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commit 0995578092
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import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=25';
import {checkLineWith, drawLineVirtual} from './gfx.js?v=25';
import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=25';
import {deg2rad, parable, rad2deg, wrap} from './math.js?v=25';
import {audio, createOsc} from './sound.js?v=25';
import {isTerrain, landHeight} from './terrain.js?v=25';
import {EXPLOSION_TYPES} from './weapons.js?v=25';
import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=26';
import {checkLineWith, drawLineVirtual} from './gfx.js?v=26';
import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=26';
import {deg2rad, parable, rad2deg, wrap} from './math.js?v=26';
import {audio, createOsc} from './sound.js?v=26';
import {isTerrain, landHeight} from './terrain.js?v=26';
import {EXPLOSION_TYPES} from './weapons.js?v=26';
export const PROJECTILE_TYPES = {