multiplayer fixes

This commit is contained in:
catarrh committed 2026-08-01 01:31:16 +03:00
1 parent f1a688ce5f
commit 3a7d50428a
14 files changed
+129 -51

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-1
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@@ -93,7 +93,6 @@ location /ws {
- [ ] Many different tanks to pick from
- [ ] Many AIs to battle against (only Moron and Chooser implemented)
- [ ] Configuration
- [X] Local Multiplayer
- [X] Internet Multiplayer (host-authoritative, via `server/` relay)
## What's new
+1 -1
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@@ -17,6 +17,6 @@
</style>
</head>
<body>
<script type="module" src="src/main.js?v=24"></script>
<script type="module" src="src/main.js?v=25"></script>
</body>
</html>
+2 -2
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@@ -1,5 +1,5 @@
import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js?v=24';
import {randomInt} from './math.js?v=24';
import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js?v=25';
import {randomInt} from './math.js?v=25';
export const AI_TYPES = {
+3 -3
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@@ -1,6 +1,6 @@
import {splitWords} from './utils.js?v=24';
import {parable} from './math.js?v=24';
import {FONT_HEIGHT, FONT_WIDTH} from './constants.js?v=24';
import {splitWords} from './utils.js?v=25';
import {parable} from './math.js?v=25';
import {FONT_HEIGHT, FONT_WIDTH} from './constants.js?v=25';
export function createCanvas(width, height, readable) {
const canvas = document.createElement('canvas');
+1 -1
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@@ -1,4 +1,4 @@
import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=24';
import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=25';
const input = {};
let lastKeypressTime = 0;
+98 -19
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@@ -1,17 +1,17 @@
import {AI_TYPES} from './ai.js?v=24';
import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE, MAX_PLAYERS} from './constants.js?v=24';
import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=24';
import {afterKeyDelay, key, initClickCanvas, popClick, getPointer, clearKeys} from './input.js?v=24';
import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=24';
import {PROJECTILE_TYPES} from './projectiles.js?v=24';
import {generateSky} from './sky.js?v=24';
import {playTickSound} from './sound.js?v=24';
import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=24';
import {sample, shuffle, newPlayerId} from './utils.js?v=24';
import {EXPLOSION_TYPES} from './weapons.js?v=24';
import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=24';
import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=24';
import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netListRooms, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=24';
import {AI_TYPES} from './ai.js?v=25';
import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE, MAX_PLAYERS} from './constants.js?v=25';
import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=25';
import {afterKeyDelay, key, initClickCanvas, popClick, getPointer, clearKeys} from './input.js?v=25';
import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=25';
import {PROJECTILE_TYPES} from './projectiles.js?v=25';
import {generateSky} from './sky.js?v=25';
import {playTickSound} from './sound.js?v=25';
import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=25';
import {sample, shuffle, newPlayerId} from './utils.js?v=25';
import {EXPLOSION_TYPES} from './weapons.js?v=25';
import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=25';
import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=25';
import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netListRooms, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=25';
let state = 'start-game';
@@ -390,6 +390,8 @@ function updateMarket() {
menuState = {
selected: 0,
scrollOffset: 0,
round,
waitingForHost: false,
};
if (!isClient) {
players.forEach(p => {
@@ -397,6 +399,25 @@ function updateMarket() {
});
}
}
if (menuState.round !== round) {
menuState.round = round;
menuState.waitingForHost = false;
}
if (isClient && menuState.waitingForHost) {
if (key('Enter')) {
if (afterKeyDelay()) {
menuState.waitingForHost = false;
playTickSound();
}
}
const click = popClick();
if (click && checkHit(click.x, click.y, PANEL_X+100, 318, 200, 22)) {
menuState.waitingForHost = false;
playTickSound();
}
return;
}
if (key('ArrowUp')) {
if (afterKeyDelay()) {
@@ -429,6 +450,10 @@ function updateMarket() {
else if (key('Enter')) {
if (afterKeyDelay()) {
if (!isClient) startRound();
else {
menuState.waitingForHost = true;
playTickSound();
}
}
}
else {
@@ -496,6 +521,10 @@ function updateMarket() {
if (checkHit(click.x, click.y, PANEL_X+100, 318, 200, 22)) {
if (!isClient) startRound();
else {
menuState.waitingForHost = true;
playTickSound();
}
}
}
}
@@ -764,8 +793,6 @@ function broadcastTerrain(force) {
}
function applyCommand(playerId, cmd) {
const player = players.find(p => p.id === playerId);
if (!player || player.ai) return;
if (state === 'net-lobby') {
if (cmd.type === CMD.READY || cmd.type === CMD.UNREADY) {
const entry = netLobby.players.find(p => p.id === playerId);
@@ -774,6 +801,8 @@ function applyCommand(playerId, cmd) {
}
return;
}
const player = players.find(p => p.id === playerId);
if (!player || player.ai) return;
if (state === 'market') {
if (cmd.type === CMD.BUY) buyItem(player, cmd.item);
if (cmd.type === CMD.SELL) sellItem(player, cmd.item);
@@ -1056,6 +1085,37 @@ function updateNetLobby() {
broadcastLobby();
};
const clearStartHint = () => {
if (menuState.hint || menuState.startWarn) {
menuState.hint = '';
menuState.startWarn = false;
}
};
const tryStart = () => {
const roster = netLobby.players;
if (roster.length < 2) {
menuState.hint = 'Need at least 2 players';
menuState.startWarn = false;
playTickSound();
return;
}
const unready = roster.filter(p => p.id !== netPlayerId && !p.ready);
if (unready.length === 0) {
clearStartHint();
startNetworkGame();
return;
}
if (menuState.startWarn) {
clearStartHint();
startNetworkGame();
return;
}
menuState.startWarn = true;
menuState.hint = `${unready.length} not ready - START again to force`;
playTickSound();
};
if (key('ArrowUp')) {
if (afterKeyDelay()) {
menuState.selected = (menuState.selected - 1 + 3) % 3;
@@ -1070,17 +1130,19 @@ function updateNetLobby() {
if (afterKeyDelay()) {
cycle(menuState.selected, -1);
applyConfig();
clearStartHint();
playTickSound();
}
} else if (key('ArrowRight')) {
if (afterKeyDelay()) {
cycle(menuState.selected, 1);
applyConfig();
clearStartHint();
playTickSound();
}
} else if (key('Enter')) {
if (afterKeyDelay()) {
startNetworkGame();
tryStart();
}
}
@@ -1096,17 +1158,19 @@ function updateNetLobby() {
menuState.selected = i;
cycle(i, -1);
applyConfig();
clearStartHint();
playTickSound();
}
if (checkHit(click.x, click.y, PANEL_X+355, rowY, 24, 18)) {
menuState.selected = i;
cycle(i, 1);
applyConfig();
clearStartHint();
playTickSound();
}
}
if (checkHit(click.x, click.y, PANEL_X+100, 318, 200, 22)) {
startNetworkGame();
tryStart();
}
}
} else {
@@ -2314,10 +2378,16 @@ function drawNetLobbyPanel() {
drawButton(framebuffer, PANEL_X+355, cy, 24, 18, '\u25B6', isSelected);
cy += 26;
}
drawButton(framebuffer, PANEL_X+100, 318, 200, 22, 'START GAME', false);
if (menuState && menuState.hint) {
drawPanelText(framebuffer, menuState.hint, PANEL_X+40, 296, '#f66');
}
const startWarn = menuState && menuState.startWarn;
drawButton(framebuffer, PANEL_X+100, 318, 200, 22, startWarn ? 'START ANYWAY?' : 'START GAME', !!startWarn);
} else {
const myReady = menuState && menuState.myReady;
drawButton(framebuffer, PANEL_X+100, 318, 200, 22, myReady ? 'NOT READY' : 'READY', myReady);
const readyCount = netLobby.players.filter(p => p.ready || p.id === netPlayerId).length;
drawPanelText(framebuffer, `Ready ${readyCount}/${netLobby.players.length}`, PANEL_X+40, 296, '#aaa');
}
}
@@ -2351,6 +2421,15 @@ function drawMarketPanel() {
drawPanelBg(framebuffer);
drawPanelTitle(framebuffer, 'MARKET', '#0c8');
const isClient = networkMode && !netIsHost();
if (isClient && menuState && menuState.waitingForHost) {
const cx = PANEL_X + PANEL_WIDTH / 2;
drawPanelText(framebuffer, 'WAITING FOR HOST', cx, 150, 'yellow', 'center');
drawPanelText(framebuffer, 'TO START ROUND...', cx, 170, 'yellow', 'center');
drawButton(framebuffer, PANEL_X+100, 318, 200, 22, 'BACK TO SHOP', false);
return;
}
const humanPlayer = myPlayer();
const marketItems = Object.keys(MARKET_ITEMS).filter(item => !(tracerMode && item === 'smokeTracer'));
+1 -1
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@@ -1,4 +1,4 @@
import {MSG, HOST_MSG} from './net/protocol.js?v=24';
import {MSG, HOST_MSG} from './net/protocol.js?v=25';
let socket = null;
let myId = null;
+2 -2
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@@ -1,5 +1,5 @@
import {PANEL_WIDTH, PANEL_HEIGHT, PANEL_FONT_SIZE, PANEL_TITLE_FONT_SIZE, PANEL_BG_COLOR, PANEL_BORDER_COLOR, W, H, FONT_WIDTH} from './constants.js?v=24';
import {drawRect, drawLine} from './gfx.js?v=24';
import {PANEL_WIDTH, PANEL_HEIGHT, PANEL_FONT_SIZE, PANEL_TITLE_FONT_SIZE, PANEL_BG_COLOR, PANEL_BORDER_COLOR, W, H, FONT_WIDTH} from './constants.js?v=25';
import {drawRect, drawLine} from './gfx.js?v=25';
export const PANEL_X = (W - PANEL_WIDTH) / 2;
export {PANEL_WIDTH};
+7 -7
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@@ -1,10 +1,10 @@
import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=24';
import {checkLineWith, drawLineVirtual} from './gfx.js?v=24';
import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=24';
import {deg2rad, parable, rad2deg, wrap} from './math.js?v=24';
import {audio, createOsc} from './sound.js?v=24';
import {isTerrain, landHeight} from './terrain.js?v=24';
import {EXPLOSION_TYPES} from './weapons.js?v=24';
import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=25';
import {checkLineWith, drawLineVirtual} from './gfx.js?v=25';
import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=25';
import {deg2rad, parable, rad2deg, wrap} from './math.js?v=25';
import {audio, createOsc} from './sound.js?v=25';
import {isTerrain, landHeight} from './terrain.js?v=25';
import {EXPLOSION_TYPES} from './weapons.js?v=25';
export const PROJECTILE_TYPES = {
+4 -4
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@@ -1,7 +1,7 @@
import {SKY_COLORS} from './constants.js?v=24';
import {drawRect} from './gfx.js?v=24';
import {gradient} from './math.js?v=24';
import {sample} from './utils.js?v=24';
import {SKY_COLORS} from './constants.js?v=25';
import {drawRect} from './gfx.js?v=25';
import {gradient} from './math.js?v=25';
import {sample} from './utils.js?v=25';
export function generateSky(ctx) {
const {width, height} = ctx.canvas;
+1 -1
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@@ -1,4 +1,4 @@
import {SOUND_MUSIC_VOLUME, SOUND_SFX_VOLUME} from './constants.js?v=24';
import {SOUND_MUSIC_VOLUME, SOUND_SFX_VOLUME} from './constants.js?v=25';
// @ts-ignore
export const audio = new (window.AudioContext || window.webkitAudioContext)();
+3 -3
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@@ -1,6 +1,6 @@
import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=24';
import {clamp, coords2index, random, randomInt} from './math.js?v=24';
import {sample} from './utils.js?v=24';
import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=25';
import {clamp, coords2index, random, randomInt} from './math.js?v=25';
import {sample} from './utils.js?v=25';
let cachedImageData;
+1 -1
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@@ -1,4 +1,4 @@
import {randomInt} from './math.js?v=24';
import {randomInt} from './math.js?v=25';
export function sample(arr) {
return arr[randomInt(0, arr.length-1)];
+5 -5
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@@ -1,8 +1,8 @@
import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=24';
import {drawCircle, plot} from './gfx.js?v=24';
import {clamp, cycle, distance, randomInt} from './math.js?v=24';
import {audio, createOsc} from './sound.js?v=24';
import {clipTerrain} from './terrain.js?v=24';
import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=25';
import {drawCircle, plot} from './gfx.js?v=25';
import {clamp, cycle, distance, randomInt} from './math.js?v=25';
import {audio, createOsc} from './sound.js?v=25';
import {clipTerrain} from './terrain.js?v=25';
export function drawExplosion(ctx, x, y, r) {
const step = Math.max(2, Math.floor(r / 6));