multiplayer fixes
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@@ -93,7 +93,6 @@ location /ws {
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- [ ] Many different tanks to pick from
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- [ ] Many AIs to battle against (only Moron and Chooser implemented)
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- [ ] Configuration
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- [X] Local Multiplayer
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- [X] Internet Multiplayer (host-authoritative, via `server/` relay)
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## What's new
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+1
-1
@@ -17,6 +17,6 @@
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</style>
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</head>
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<body>
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<script type="module" src="src/main.js?v=24"></script>
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<script type="module" src="src/main.js?v=25"></script>
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</body>
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</html>
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@@ -1,5 +1,5 @@
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import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js?v=24';
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import {randomInt} from './math.js?v=24';
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import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js?v=25';
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import {randomInt} from './math.js?v=25';
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export const AI_TYPES = {
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+3
-3
@@ -1,6 +1,6 @@
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import {splitWords} from './utils.js?v=24';
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import {parable} from './math.js?v=24';
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import {FONT_HEIGHT, FONT_WIDTH} from './constants.js?v=24';
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import {splitWords} from './utils.js?v=25';
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import {parable} from './math.js?v=25';
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import {FONT_HEIGHT, FONT_WIDTH} from './constants.js?v=25';
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export function createCanvas(width, height, readable) {
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const canvas = document.createElement('canvas');
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+1
-1
@@ -1,4 +1,4 @@
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import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=24';
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import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=25';
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const input = {};
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let lastKeypressTime = 0;
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+98
-19
@@ -1,17 +1,17 @@
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import {AI_TYPES} from './ai.js?v=24';
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import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE, MAX_PLAYERS} from './constants.js?v=24';
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import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=24';
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import {afterKeyDelay, key, initClickCanvas, popClick, getPointer, clearKeys} from './input.js?v=24';
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import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=24';
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import {PROJECTILE_TYPES} from './projectiles.js?v=24';
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import {generateSky} from './sky.js?v=24';
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import {playTickSound} from './sound.js?v=24';
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import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=24';
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import {sample, shuffle, newPlayerId} from './utils.js?v=24';
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import {EXPLOSION_TYPES} from './weapons.js?v=24';
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import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=24';
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import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=24';
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import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netListRooms, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=24';
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import {AI_TYPES} from './ai.js?v=25';
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import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE, MAX_PLAYERS} from './constants.js?v=25';
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import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=25';
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import {afterKeyDelay, key, initClickCanvas, popClick, getPointer, clearKeys} from './input.js?v=25';
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import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=25';
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import {PROJECTILE_TYPES} from './projectiles.js?v=25';
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import {generateSky} from './sky.js?v=25';
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import {playTickSound} from './sound.js?v=25';
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import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=25';
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import {sample, shuffle, newPlayerId} from './utils.js?v=25';
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import {EXPLOSION_TYPES} from './weapons.js?v=25';
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import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=25';
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import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=25';
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import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netListRooms, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=25';
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let state = 'start-game';
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@@ -390,6 +390,8 @@ function updateMarket() {
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menuState = {
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selected: 0,
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scrollOffset: 0,
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round,
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waitingForHost: false,
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};
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if (!isClient) {
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players.forEach(p => {
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@@ -397,6 +399,25 @@ function updateMarket() {
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});
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}
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}
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if (menuState.round !== round) {
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menuState.round = round;
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menuState.waitingForHost = false;
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}
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if (isClient && menuState.waitingForHost) {
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if (key('Enter')) {
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if (afterKeyDelay()) {
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menuState.waitingForHost = false;
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playTickSound();
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}
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}
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const click = popClick();
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if (click && checkHit(click.x, click.y, PANEL_X+100, 318, 200, 22)) {
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menuState.waitingForHost = false;
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playTickSound();
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}
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return;
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}
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if (key('ArrowUp')) {
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if (afterKeyDelay()) {
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@@ -429,6 +450,10 @@ function updateMarket() {
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else if (key('Enter')) {
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if (afterKeyDelay()) {
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if (!isClient) startRound();
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else {
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menuState.waitingForHost = true;
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playTickSound();
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}
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}
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}
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else {
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@@ -496,6 +521,10 @@ function updateMarket() {
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if (checkHit(click.x, click.y, PANEL_X+100, 318, 200, 22)) {
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if (!isClient) startRound();
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else {
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menuState.waitingForHost = true;
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playTickSound();
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}
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}
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}
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}
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@@ -764,8 +793,6 @@ function broadcastTerrain(force) {
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}
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function applyCommand(playerId, cmd) {
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const player = players.find(p => p.id === playerId);
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if (!player || player.ai) return;
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if (state === 'net-lobby') {
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if (cmd.type === CMD.READY || cmd.type === CMD.UNREADY) {
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const entry = netLobby.players.find(p => p.id === playerId);
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@@ -774,6 +801,8 @@ function applyCommand(playerId, cmd) {
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}
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return;
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}
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const player = players.find(p => p.id === playerId);
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if (!player || player.ai) return;
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if (state === 'market') {
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if (cmd.type === CMD.BUY) buyItem(player, cmd.item);
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if (cmd.type === CMD.SELL) sellItem(player, cmd.item);
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@@ -1056,6 +1085,37 @@ function updateNetLobby() {
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broadcastLobby();
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};
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const clearStartHint = () => {
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if (menuState.hint || menuState.startWarn) {
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menuState.hint = '';
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menuState.startWarn = false;
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}
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};
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const tryStart = () => {
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const roster = netLobby.players;
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if (roster.length < 2) {
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menuState.hint = 'Need at least 2 players';
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menuState.startWarn = false;
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playTickSound();
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return;
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}
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const unready = roster.filter(p => p.id !== netPlayerId && !p.ready);
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if (unready.length === 0) {
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clearStartHint();
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startNetworkGame();
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return;
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}
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if (menuState.startWarn) {
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clearStartHint();
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startNetworkGame();
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return;
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}
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menuState.startWarn = true;
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menuState.hint = `${unready.length} not ready - START again to force`;
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playTickSound();
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};
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if (key('ArrowUp')) {
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if (afterKeyDelay()) {
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menuState.selected = (menuState.selected - 1 + 3) % 3;
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@@ -1070,17 +1130,19 @@ function updateNetLobby() {
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if (afterKeyDelay()) {
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cycle(menuState.selected, -1);
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applyConfig();
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clearStartHint();
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playTickSound();
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}
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} else if (key('ArrowRight')) {
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if (afterKeyDelay()) {
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cycle(menuState.selected, 1);
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applyConfig();
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clearStartHint();
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playTickSound();
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}
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} else if (key('Enter')) {
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if (afterKeyDelay()) {
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startNetworkGame();
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tryStart();
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}
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}
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@@ -1096,17 +1158,19 @@ function updateNetLobby() {
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menuState.selected = i;
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cycle(i, -1);
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applyConfig();
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clearStartHint();
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playTickSound();
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}
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if (checkHit(click.x, click.y, PANEL_X+355, rowY, 24, 18)) {
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menuState.selected = i;
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cycle(i, 1);
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applyConfig();
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clearStartHint();
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playTickSound();
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}
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}
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if (checkHit(click.x, click.y, PANEL_X+100, 318, 200, 22)) {
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startNetworkGame();
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tryStart();
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}
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}
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} else {
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@@ -2314,10 +2378,16 @@ function drawNetLobbyPanel() {
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drawButton(framebuffer, PANEL_X+355, cy, 24, 18, '\u25B6', isSelected);
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cy += 26;
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}
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drawButton(framebuffer, PANEL_X+100, 318, 200, 22, 'START GAME', false);
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if (menuState && menuState.hint) {
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drawPanelText(framebuffer, menuState.hint, PANEL_X+40, 296, '#f66');
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}
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const startWarn = menuState && menuState.startWarn;
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drawButton(framebuffer, PANEL_X+100, 318, 200, 22, startWarn ? 'START ANYWAY?' : 'START GAME', !!startWarn);
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} else {
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const myReady = menuState && menuState.myReady;
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drawButton(framebuffer, PANEL_X+100, 318, 200, 22, myReady ? 'NOT READY' : 'READY', myReady);
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const readyCount = netLobby.players.filter(p => p.ready || p.id === netPlayerId).length;
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drawPanelText(framebuffer, `Ready ${readyCount}/${netLobby.players.length}`, PANEL_X+40, 296, '#aaa');
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}
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}
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@@ -2351,6 +2421,15 @@ function drawMarketPanel() {
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drawPanelBg(framebuffer);
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drawPanelTitle(framebuffer, 'MARKET', '#0c8');
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const isClient = networkMode && !netIsHost();
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if (isClient && menuState && menuState.waitingForHost) {
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const cx = PANEL_X + PANEL_WIDTH / 2;
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drawPanelText(framebuffer, 'WAITING FOR HOST', cx, 150, 'yellow', 'center');
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drawPanelText(framebuffer, 'TO START ROUND...', cx, 170, 'yellow', 'center');
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drawButton(framebuffer, PANEL_X+100, 318, 200, 22, 'BACK TO SHOP', false);
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return;
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}
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const humanPlayer = myPlayer();
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const marketItems = Object.keys(MARKET_ITEMS).filter(item => !(tracerMode && item === 'smokeTracer'));
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+1
-1
@@ -1,4 +1,4 @@
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import {MSG, HOST_MSG} from './net/protocol.js?v=24';
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import {MSG, HOST_MSG} from './net/protocol.js?v=25';
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let socket = null;
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let myId = null;
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+2
-2
@@ -1,5 +1,5 @@
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import {PANEL_WIDTH, PANEL_HEIGHT, PANEL_FONT_SIZE, PANEL_TITLE_FONT_SIZE, PANEL_BG_COLOR, PANEL_BORDER_COLOR, W, H, FONT_WIDTH} from './constants.js?v=24';
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import {drawRect, drawLine} from './gfx.js?v=24';
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import {PANEL_WIDTH, PANEL_HEIGHT, PANEL_FONT_SIZE, PANEL_TITLE_FONT_SIZE, PANEL_BG_COLOR, PANEL_BORDER_COLOR, W, H, FONT_WIDTH} from './constants.js?v=25';
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import {drawRect, drawLine} from './gfx.js?v=25';
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export const PANEL_X = (W - PANEL_WIDTH) / 2;
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export {PANEL_WIDTH};
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+7
-7
@@ -1,10 +1,10 @@
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import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=24';
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import {checkLineWith, drawLineVirtual} from './gfx.js?v=24';
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import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=24';
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import {deg2rad, parable, rad2deg, wrap} from './math.js?v=24';
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import {audio, createOsc} from './sound.js?v=24';
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import {isTerrain, landHeight} from './terrain.js?v=24';
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import {EXPLOSION_TYPES} from './weapons.js?v=24';
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import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=25';
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import {checkLineWith, drawLineVirtual} from './gfx.js?v=25';
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import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=25';
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import {deg2rad, parable, rad2deg, wrap} from './math.js?v=25';
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import {audio, createOsc} from './sound.js?v=25';
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import {isTerrain, landHeight} from './terrain.js?v=25';
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import {EXPLOSION_TYPES} from './weapons.js?v=25';
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export const PROJECTILE_TYPES = {
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+4
-4
@@ -1,7 +1,7 @@
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import {SKY_COLORS} from './constants.js?v=24';
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import {drawRect} from './gfx.js?v=24';
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import {gradient} from './math.js?v=24';
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import {sample} from './utils.js?v=24';
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import {SKY_COLORS} from './constants.js?v=25';
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import {drawRect} from './gfx.js?v=25';
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import {gradient} from './math.js?v=25';
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import {sample} from './utils.js?v=25';
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export function generateSky(ctx) {
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const {width, height} = ctx.canvas;
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+1
-1
@@ -1,4 +1,4 @@
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import {SOUND_MUSIC_VOLUME, SOUND_SFX_VOLUME} from './constants.js?v=24';
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import {SOUND_MUSIC_VOLUME, SOUND_SFX_VOLUME} from './constants.js?v=25';
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// @ts-ignore
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export const audio = new (window.AudioContext || window.webkitAudioContext)();
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+3
-3
@@ -1,6 +1,6 @@
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import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=24';
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import {clamp, coords2index, random, randomInt} from './math.js?v=24';
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import {sample} from './utils.js?v=24';
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import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=25';
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import {clamp, coords2index, random, randomInt} from './math.js?v=25';
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import {sample} from './utils.js?v=25';
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let cachedImageData;
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+1
-1
@@ -1,4 +1,4 @@
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import {randomInt} from './math.js?v=24';
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import {randomInt} from './math.js?v=25';
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export function sample(arr) {
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return arr[randomInt(0, arr.length-1)];
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+5
-5
@@ -1,8 +1,8 @@
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import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=24';
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import {drawCircle, plot} from './gfx.js?v=24';
|
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import {clamp, cycle, distance, randomInt} from './math.js?v=24';
|
||||
import {audio, createOsc} from './sound.js?v=24';
|
||||
import {clipTerrain} from './terrain.js?v=24';
|
||||
import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=25';
|
||||
import {drawCircle, plot} from './gfx.js?v=25';
|
||||
import {clamp, cycle, distance, randomInt} from './math.js?v=25';
|
||||
import {audio, createOsc} from './sound.js?v=25';
|
||||
import {clipTerrain} from './terrain.js?v=25';
|
||||
|
||||
export function drawExplosion(ctx, x, y, r) {
|
||||
const step = Math.max(2, Math.floor(r / 6));
|
||||
|
||||
Reference in new issue
Block a user