multiplayer - choose any room when joining
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commit
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15 files changed
+275
-97
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+1
-1
@@ -17,6 +17,6 @@
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</style>
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</head>
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<body>
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<script type="module" src="src/main.js?v=22"></script>
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<script type="module" src="src/main.js?v=24"></script>
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</body>
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</html>
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@@ -1,6 +1,7 @@
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import {WebSocketServer} from 'ws';
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import {randomUUID} from 'node:crypto';
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import {MSG} from '../src/net/protocol.js';
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import {MAX_PLAYERS} from '../src/constants.js';
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const PORT = process.env.PORT || 8090;
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const ROOM_CODE_ALPHABET = 'ABCDEFGHJKLMNPQRSTUVWXYZ23456789';
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@@ -79,6 +80,10 @@ wss.on('connection', (ws, req) => {
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const id = randomUUID();
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room = rooms.get(code);
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if (room && room.clients.size >= MAX_PLAYERS) {
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send(ws, {type: MSG.ERROR, message: 'room full'});
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return;
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}
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if (!room) {
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room = {code, host: null, clients: new Map()};
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rooms.set(code, room);
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@@ -100,6 +105,14 @@ wss.on('connection', (ws, req) => {
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return;
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}
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if (msg.type === MSG.LIST_ROOMS) {
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const list = [...rooms.values()]
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.filter(r => r.clients.size < MAX_PLAYERS)
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.map(r => ({room: r.code, players: r.clients.size, host: r.host ? r.host.name : ''}));
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send(ws, {type: MSG.ROOMS, rooms: list});
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return;
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}
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if (msg.type === MSG.LEAVE) {
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ws.close();
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return;
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@@ -1,5 +1,5 @@
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import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js?v=22';
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import {randomInt} from './math.js?v=22';
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import {PLAYER_MAX_ENERGY, PLAYER_INITIAL_POWER, PLAYER_ENERGY_POWER_MULTIPLIER} from './constants.js?v=24';
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import {randomInt} from './math.js?v=24';
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export const AI_TYPES = {
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+3
-3
@@ -1,6 +1,6 @@
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import {splitWords} from './utils.js?v=22';
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import {parable} from './math.js?v=22';
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import {FONT_HEIGHT, FONT_WIDTH} from './constants.js?v=22';
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import {splitWords} from './utils.js?v=24';
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import {parable} from './math.js?v=24';
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import {FONT_HEIGHT, FONT_WIDTH} from './constants.js?v=24';
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export function createCanvas(width, height, readable) {
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const canvas = document.createElement('canvas');
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+1
-1
@@ -1,4 +1,4 @@
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import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=22';
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import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=24';
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const input = {};
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let lastKeypressTime = 0;
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+187
-66
@@ -1,17 +1,17 @@
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import {AI_TYPES} from './ai.js?v=22';
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import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE} from './constants.js?v=22';
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import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=22';
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import {afterKeyDelay, key, initClickCanvas, popClick, getPointer, clearKeys} from './input.js?v=22';
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import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=22';
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import {PROJECTILE_TYPES} from './projectiles.js?v=22';
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import {generateSky} from './sky.js?v=22';
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import {playTickSound} from './sound.js?v=22';
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import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=22';
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import {sample, shuffle, newPlayerId} from './utils.js?v=22';
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import {EXPLOSION_TYPES} from './weapons.js?v=22';
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import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=22';
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import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=22';
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import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=22';
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import {AI_TYPES} from './ai.js?v=24';
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import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE, MAX_PLAYERS} from './constants.js?v=24';
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import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=24';
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import {afterKeyDelay, key, initClickCanvas, popClick, getPointer, clearKeys} from './input.js?v=24';
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import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=24';
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import {PROJECTILE_TYPES} from './projectiles.js?v=24';
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import {generateSky} from './sky.js?v=24';
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import {playTickSound} from './sound.js?v=24';
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import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=24';
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import {sample, shuffle, newPlayerId} from './utils.js?v=24';
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import {EXPLOSION_TYPES} from './weapons.js?v=24';
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import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=24';
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import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=24';
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import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netListRooms, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=24';
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let state = 'start-game';
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@@ -852,22 +852,9 @@ function updateNetMenu() {
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const s = netMenuState;
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if (!s) return;
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if (s.phase === 'connecting') return;
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if (key('Escape')) {
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if (afterKeyDelay()) {
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state = 'start-menu';
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netMenuState = null;
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netError = null;
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}
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return;
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}
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const activate = (i) => {
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if (i === 2) {
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state = 'start-menu';
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netMenuState = null;
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netError = null;
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return;
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}
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const hostBtn = i === 0;
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const joinRoom = (code) => {
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const fromBrowse = s.phase === 'browse';
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let name = s.name;
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if (!name) {
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name = prompt('Your name:') || '';
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@@ -875,10 +862,6 @@ function updateNetMenu() {
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if (!name) return;
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s.name = name.slice(0, 20);
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}
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const code = hostBtn
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? (new URLSearchParams(location.search).get('room') || netMakeRoomCode())
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: (prompt('Room code:') || '').toUpperCase().trim();
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clearKeys();
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if (!code) return;
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s.phase = 'connecting';
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netError = null;
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@@ -900,42 +883,148 @@ function updateNetMenu() {
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menuState = null;
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state = 'net-lobby';
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}
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}).catch(() => {
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s.phase = 'setup';
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netError = 'connection failed';
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}).catch((e) => {
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netError = e.message || 'connection failed';
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if (fromBrowse) {
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s.phase = 'browse';
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s.lastRefresh = 0;
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} else {
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s.phase = 'setup';
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}
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});
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};
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if (key('ArrowUp')) {
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if (afterKeyDelay()) {
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s.selected = (s.selected - 1 + 3) % 3;
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playTickSound();
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const refreshRooms = () => {
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if (s.loading) return;
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s.loading = true;
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s.lastRefresh = Date.now();
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netListRooms().then((rooms) => {
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s.rooms = rooms || [];
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s.loading = false;
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s.error = null;
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}).catch((e) => {
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s.loading = false;
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s.error = e.message;
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});
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};
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const goBack = () => {
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state = 'start-menu';
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netMenuState = null;
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netError = null;
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};
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const enterBrowse = () => {
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s.phase = 'browse';
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s.rooms = [];
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s.selected = 0;
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s.scrollOffset = 0;
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s.loading = false;
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s.error = null;
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s.lastRefresh = 0;
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refreshRooms();
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};
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if (s.phase === 'setup') {
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if (key('Escape')) {
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if (afterKeyDelay()) goBack();
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return;
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}
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} else if (key('ArrowDown')) {
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if (afterKeyDelay()) {
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s.selected = (s.selected + 1) % 3;
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playTickSound();
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if (key('ArrowUp')) {
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if (afterKeyDelay()) {
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s.selected = (s.selected - 1 + 3) % 3;
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playTickSound();
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}
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} else if (key('ArrowDown')) {
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if (afterKeyDelay()) {
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s.selected = (s.selected + 1) % 3;
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playTickSound();
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}
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} else if (key('Enter')) {
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if (afterKeyDelay()) {
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if (s.selected === 0) joinRoom(new URLSearchParams(location.search).get('room') || netMakeRoomCode());
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else if (s.selected === 1) enterBrowse();
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else goBack();
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}
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}
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} else if (key('Enter')) {
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if (afterKeyDelay()) {
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activate(s.selected);
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const click = popClick();
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if (click) {
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const buttons = [[PANEL_X+100, 140], [PANEL_X+100, 170], [PANEL_X+100, 200]];
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for (let i = 0; i < 3; i++) {
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if (checkHit(click.x, click.y, buttons[i][0], buttons[i][1], 200, 22)) {
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s.selected = i;
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playTickSound();
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if (i === 0) joinRoom(new URLSearchParams(location.search).get('room') || netMakeRoomCode());
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else if (i === 1) enterBrowse();
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else goBack();
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return;
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}
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}
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}
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return;
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}
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const click = popClick();
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if (!click) return;
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const buttons = [
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[PANEL_X+100, 140],
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[PANEL_X+100, 170],
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[PANEL_X+100, 200],
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];
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for (let i = 0; i < buttons.length; i++) {
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if (checkHit(click.x, click.y, buttons[i][0], buttons[i][1], 200, 22)) {
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s.selected = i;
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playTickSound();
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activate(i);
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if (s.phase === 'browse') {
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if (key('Escape')) {
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if (afterKeyDelay()) {
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s.phase = 'setup';
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s.selected = 1;
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}
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return;
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}
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if (!s.loading && (!s.lastRefresh || Date.now() - s.lastRefresh >= 2000)) refreshRooms();
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const rooms = s.rooms || [];
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const itemCount = rooms.length + 2;
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if (key('ArrowUp')) {
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if (afterKeyDelay()) {
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s.selected = (s.selected - 1 + itemCount) % itemCount;
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playTickSound();
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}
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} else if (key('ArrowDown')) {
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if (afterKeyDelay()) {
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s.selected = (s.selected + 1) % itemCount;
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playTickSound();
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}
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} else if (key('Enter')) {
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if (afterKeyDelay() && !s.loading) {
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if (s.selected < rooms.length) joinRoom(rooms[s.selected].room);
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else if (s.selected === rooms.length) refreshRooms();
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else {
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s.phase = 'setup';
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s.selected = 1;
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}
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}
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}
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if (s.selected < rooms.length) {
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if (s.selected < s.scrollOffset) s.scrollOffset = s.selected;
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if (s.selected > s.scrollOffset + 7) s.scrollOffset = s.selected - 7;
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}
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s.scrollOffset = Math.max(0, Math.min(s.scrollOffset, Math.max(0, rooms.length - 8)));
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const click = popClick();
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if (click && !s.loading) {
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for (let i = 0; i < Math.min(8, rooms.length); i++) {
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const idx = s.scrollOffset + i;
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if (idx >= rooms.length) break;
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if (checkHit(click.x, click.y, PANEL_X+30, 115 + i*16, PANEL_WIDTH-60, 16)) {
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s.selected = idx;
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playTickSound();
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joinRoom(rooms[idx].room);
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return;
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}
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}
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if (checkHit(click.x, click.y, PANEL_X+40, 300, 90, 22)) {
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s.selected = rooms.length;
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playTickSound();
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refreshRooms();
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return;
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}
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if (checkHit(click.x, click.y, PANEL_X+150, 300, 90, 22)) {
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s.selected = rooms.length + 1;
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playTickSound();
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s.phase = 'setup';
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s.selected = 1;
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}
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}
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}
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}
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@@ -1201,31 +1290,31 @@ function update() {
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player.a = wrap(0, a -incr, 180);
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if (isPrecise || isFast || a % PLAYER_ANGLE_TICK_SOUND_INTERVAL === 0) playTickSound();
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} else if (key('ArrowRight')) {
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} else if (isMyTurn && key('ArrowRight')) {
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if (isPrecise && !afterKeyDelay()) return;
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let incr = isFast ? PLAYER_ANGLE_FAST_INCREMENT : PLAYER_ANGLE_INCREMENT;
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player.a = wrap(0, a +incr, 180);
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if (isPrecise || isFast || a % PLAYER_ANGLE_TICK_SOUND_INTERVAL === 0) playTickSound();
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} else if (key('ArrowUp')) {
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} else if (isMyTurn && key('ArrowUp')) {
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if (isPrecise && !afterKeyDelay()) return;
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let incr = isFast ? PLAYER_POWER_FAST_INCREMENT : PLAYER_POWER_INCREMENT;
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player.p = clamp(0, p +incr, maxPower);
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if (p < maxPower && (isPrecise || isFast || p % PLAYER_POWER_TICK_SOUND_INTERVAL === 0)) playTickSound();
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} else if (key('ArrowDown')) {
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} else if (isMyTurn && key('ArrowDown')) {
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if (isPrecise && !afterKeyDelay()) return;
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let incr = isFast ? PLAYER_POWER_FAST_INCREMENT : PLAYER_POWER_INCREMENT;
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player.p = clamp(0, p -incr, maxPower);
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if (p > 0 && (isPrecise || isFast || p % PLAYER_POWER_TICK_SOUND_INTERVAL === 0)) playTickSound();
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} else if (key('Tab')) {
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} else if (isMyTurn && key('Tab')) {
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if (!afterKeyDelay()) return;
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const dir = isReverse ? -1 : 1;
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player.currentWeapon = wrap(0, player.currentWeapon+dir, player.weapons.length-1);
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playTickSound();
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} else if (key(' ')) {
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} else if (isMyTurn && key(' ')) {
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if (!afterKeyDelay()) return;
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shoot = {a, p};
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@@ -1918,6 +2007,7 @@ function drawGameControls() {
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if (state !== 'aim') return;
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const player = players[currentPlayer];
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if (player.ai) return;
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if (networkMode && player.id !== netPlayerId) return;
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const maxPower = player.energy * PLAYER_ENERGY_POWER_MULTIPLIER;
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@@ -2135,9 +2225,14 @@ function drawParticles() {
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function drawNetMenuPanel() {
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drawPanelBg(framebuffer);
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const s = netMenuState;
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if (s && s.phase === 'browse') {
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drawPanelTitle(framebuffer, 'JOIN GAME', '#48f');
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drawRoomsList();
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return;
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}
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drawPanelTitle(framebuffer, 'MULTIPLAYER', '#48f');
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const s = netMenuState;
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drawPanelText(framebuffer, 'Play against other players', PANEL_X+40, 100, '#aaa');
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|
||||
if (!s || s.phase === 'connecting') {
|
||||
@@ -2154,6 +2249,32 @@ function drawNetMenuPanel() {
|
||||
drawPanelText(framebuffer, `Relay: ${netIsConnected() ? 'connected' : 'offline'}`, PANEL_X+40, 270, '#aaa');
|
||||
}
|
||||
|
||||
function drawRoomsList() {
|
||||
const s = netMenuState;
|
||||
if (!s) return;
|
||||
const rooms = s.rooms || [];
|
||||
if (s.loading && !rooms.length) {
|
||||
drawPanelText(framebuffer, 'SEARCHING...', PANEL_X+40, 130, 'yellow');
|
||||
}
|
||||
if (s.error) {
|
||||
drawPanelText(framebuffer, s.error, PANEL_X+40, 130, '#f66');
|
||||
}
|
||||
if (!rooms.length && !s.loading && !s.error) {
|
||||
drawPanelText(framebuffer, 'No open games', PANEL_X+40, 130, '#aaa');
|
||||
}
|
||||
for (let i = 0; i < Math.min(8, rooms.length); i++) {
|
||||
const idx = s.scrollOffset + i;
|
||||
if (idx >= rooms.length) break;
|
||||
const r = rooms[idx];
|
||||
const isSel = s.selected === idx;
|
||||
const y = 115 + i*16;
|
||||
drawPanelText(framebuffer, `${r.room} ${r.host}`, PANEL_X+40, y, isSel ? 'yellow' : 'white');
|
||||
drawPanelText(framebuffer, `${r.players}/${MAX_PLAYERS}`, PANEL_X+PANEL_WIDTH-40, y, isSel ? 'yellow' : '#aaa', 'right');
|
||||
}
|
||||
drawButton(framebuffer, PANEL_X+40, 300, 90, 22, 'REFRESH', s.selected === rooms.length);
|
||||
drawButton(framebuffer, PANEL_X+150, 300, 90, 22, 'BACK', s.selected === rooms.length + 1);
|
||||
}
|
||||
|
||||
function drawNetLobbyPanel() {
|
||||
drawPanelBg(framebuffer);
|
||||
drawPanelTitle(framebuffer, 'LOBBY', '#48f');
|
||||
|
||||
+43
-1
@@ -1,4 +1,4 @@
|
||||
import {MSG, HOST_MSG} from './net/protocol.js?v=22';
|
||||
import {MSG, HOST_MSG} from './net/protocol.js?v=24';
|
||||
|
||||
let socket = null;
|
||||
let myId = null;
|
||||
@@ -44,6 +44,42 @@ export function netMakeRoomCode() {
|
||||
return code;
|
||||
}
|
||||
|
||||
export function netListRooms() {
|
||||
return new Promise((resolve, reject) => {
|
||||
let done = false;
|
||||
let ws;
|
||||
const finish = (err, rooms) => {
|
||||
if (done) return;
|
||||
done = true;
|
||||
clearTimeout(timer);
|
||||
if (ws) { try { ws.close(); } catch {} }
|
||||
if (err) reject(new Error(err));
|
||||
else resolve(rooms);
|
||||
};
|
||||
const timer = setTimeout(() => finish('timeout'), 5000);
|
||||
try {
|
||||
ws = new WebSocket(relayUrl());
|
||||
} catch (e) {
|
||||
finish('connection failed');
|
||||
return;
|
||||
}
|
||||
ws.onopen = () => {
|
||||
ws.send(JSON.stringify({type: MSG.LIST_ROOMS}));
|
||||
};
|
||||
ws.onmessage = (event) => {
|
||||
let msg;
|
||||
try {
|
||||
msg = JSON.parse(event.data);
|
||||
} catch {
|
||||
return;
|
||||
}
|
||||
if (msg.type === MSG.ROOMS) finish(null, msg.rooms);
|
||||
else if (msg.type === MSG.ERROR) finish(msg.message || 'error');
|
||||
};
|
||||
ws.onerror = () => finish('connection failed');
|
||||
});
|
||||
}
|
||||
|
||||
export function netOnMessage(fn) {
|
||||
handlers.push(fn);
|
||||
}
|
||||
@@ -92,6 +128,12 @@ export function netConnect(name, code) {
|
||||
resolve({id: msg.id, host: msg.host, room: msg.room});
|
||||
return;
|
||||
}
|
||||
if (msg.type === MSG.ERROR && !joined) {
|
||||
setStatus('disconnected');
|
||||
try { socket.close(); } catch {}
|
||||
reject(new Error(msg.message || 'error'));
|
||||
return;
|
||||
}
|
||||
emit(msg);
|
||||
};
|
||||
|
||||
|
||||
@@ -5,9 +5,11 @@ export const MSG = {
|
||||
// client -> relay
|
||||
JOIN: 'join', // {room, name}
|
||||
LEAVE: 'leave', // {}
|
||||
LIST_ROOMS: 'list-rooms', // {} fetch open rooms before joining
|
||||
// relay -> client
|
||||
JOINED: 'joined', // {id, host, room}
|
||||
ROSTER: 'roster', // {players: [{id, name}]} (host only)
|
||||
ROOMS: 'rooms', // {rooms: [{room, players, host}]}
|
||||
HOST_LEFT: 'host-left', // {}
|
||||
ERROR: 'error', // {message}
|
||||
// client -> relay -> host (non-host clients only)
|
||||
|
||||
+2
-2
@@ -1,5 +1,5 @@
|
||||
import {PANEL_WIDTH, PANEL_HEIGHT, PANEL_FONT_SIZE, PANEL_TITLE_FONT_SIZE, PANEL_BG_COLOR, PANEL_BORDER_COLOR, W, H, FONT_WIDTH} from './constants.js?v=22';
|
||||
import {drawRect, drawLine} from './gfx.js?v=22';
|
||||
import {PANEL_WIDTH, PANEL_HEIGHT, PANEL_FONT_SIZE, PANEL_TITLE_FONT_SIZE, PANEL_BG_COLOR, PANEL_BORDER_COLOR, W, H, FONT_WIDTH} from './constants.js?v=24';
|
||||
import {drawRect, drawLine} from './gfx.js?v=24';
|
||||
|
||||
export const PANEL_X = (W - PANEL_WIDTH) / 2;
|
||||
export {PANEL_WIDTH};
|
||||
|
||||
+7
-7
@@ -1,10 +1,10 @@
|
||||
import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=22';
|
||||
import {checkLineWith, drawLineVirtual} from './gfx.js?v=22';
|
||||
import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=22';
|
||||
import {deg2rad, parable, rad2deg, wrap} from './math.js?v=22';
|
||||
import {audio, createOsc} from './sound.js?v=22';
|
||||
import {isTerrain, landHeight} from './terrain.js?v=22';
|
||||
import {EXPLOSION_TYPES} from './weapons.js?v=22';
|
||||
import {H, PROJECTILE_ITERATIONS_PER_FRAME, PROJECTILE_ITERATION_PROGRESS, PROJECTILE_MAX_SOUND_FREQUENCY, PROJECTILE_MIN_SOUND_FREQUENCY, PROJECTILE_POWER_REDUCTION_FACTOR, PROJECTILE_WIND_REDUCTION_FACTOR, WEAPON_TYPES, PLAYER_TANK_Y_FOOTPRINT} from './constants.js?v=24';
|
||||
import {checkLineWith, drawLineVirtual} from './gfx.js?v=24';
|
||||
import {createParticles, isTank, isTankShield, spawnNapalm, tracerMode} from './main.js?v=24';
|
||||
import {deg2rad, parable, rad2deg, wrap} from './math.js?v=24';
|
||||
import {audio, createOsc} from './sound.js?v=24';
|
||||
import {isTerrain, landHeight} from './terrain.js?v=24';
|
||||
import {EXPLOSION_TYPES} from './weapons.js?v=24';
|
||||
|
||||
|
||||
export const PROJECTILE_TYPES = {
|
||||
|
||||
+4
-4
@@ -1,7 +1,7 @@
|
||||
import {SKY_COLORS} from './constants.js?v=22';
|
||||
import {drawRect} from './gfx.js?v=22';
|
||||
import {gradient} from './math.js?v=22';
|
||||
import {sample} from './utils.js?v=22';
|
||||
import {SKY_COLORS} from './constants.js?v=24';
|
||||
import {drawRect} from './gfx.js?v=24';
|
||||
import {gradient} from './math.js?v=24';
|
||||
import {sample} from './utils.js?v=24';
|
||||
|
||||
export function generateSky(ctx) {
|
||||
const {width, height} = ctx.canvas;
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
import {SOUND_MUSIC_VOLUME, SOUND_SFX_VOLUME} from './constants.js?v=22';
|
||||
import {SOUND_MUSIC_VOLUME, SOUND_SFX_VOLUME} from './constants.js?v=24';
|
||||
|
||||
// @ts-ignore
|
||||
export const audio = new (window.AudioContext || window.webkitAudioContext)();
|
||||
|
||||
+3
-3
@@ -1,6 +1,6 @@
|
||||
import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=22';
|
||||
import {clamp, coords2index, random, randomInt} from './math.js?v=22';
|
||||
import {sample} from './utils.js?v=22';
|
||||
import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=24';
|
||||
import {clamp, coords2index, random, randomInt} from './math.js?v=24';
|
||||
import {sample} from './utils.js?v=24';
|
||||
|
||||
let cachedImageData;
|
||||
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
import {randomInt} from './math.js?v=22';
|
||||
import {randomInt} from './math.js?v=24';
|
||||
|
||||
export function sample(arr) {
|
||||
return arr[randomInt(0, arr.length-1)];
|
||||
|
||||
+5
-5
@@ -1,8 +1,8 @@
|
||||
import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=22';
|
||||
import {drawCircle, plot} from './gfx.js?v=22';
|
||||
import {clamp, cycle, distance, randomInt} from './math.js?v=22';
|
||||
import {audio, createOsc} from './sound.js?v=22';
|
||||
import {clipTerrain} from './terrain.js?v=22';
|
||||
import {PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES} from './constants.js?v=24';
|
||||
import {drawCircle, plot} from './gfx.js?v=24';
|
||||
import {clamp, cycle, distance, randomInt} from './math.js?v=24';
|
||||
import {audio, createOsc} from './sound.js?v=24';
|
||||
import {clipTerrain} from './terrain.js?v=24';
|
||||
|
||||
export function drawExplosion(ctx, x, y, r) {
|
||||
const step = Math.max(2, Math.floor(r / 6));
|
||||
|
||||
Reference in new issue
Block a user