Leapfrogs
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@@ -29,6 +29,7 @@ export const PLAYER_STARTING_WEAPONS = [
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{type: 'nuke', ammo:1},
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{type: 'mirv', ammo:5},
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{type: 'xmirv', ammo:3},
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{type: 'leapfrog', ammo:3},
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{type: 'smallDirt', ammo:5},
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{type: 'dirt', ammo:3},
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{type: 'largeDirt', ammo:1},
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@@ -44,6 +45,7 @@ export const WEAPON_TYPES = {
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missile: {id:'missile', name:'Missile', projectile:{type:'normal'}, explosion:{type:'blast', r:20}},
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babyNuke: {id:'babyNuke', name:'Baby Nuke', projectile:{type:'normal'}, explosion:{type:'blast', r:50}},
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nuke: {id:'nuke', name:'Nuke', projectile:{type:'normal'}, explosion:{type:'blast', r:100}},
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leapfrog: {id:'leapfrog', name:'Leapfrog', projectile:{type:'leapfrog', n:3, s:10}, explosion:{type:'blast', r:35}},
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mirv: {id:'mirv', name:'MIRV', projectile:{type:'mirv', n:3, s:8}, explosion:{type:'blast', r:35}},
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xmirv: {id:'xmirv', name:'X-MIRV', projectile:{type:'mirv', n:5, s:8}, explosion:{type:'blast', r:45}},
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smallDirt: {id:'smallDirt', name:'Small Dirt', projectile:{type:'normal'}, explosion:{type:'dirt', r:25}},
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@@ -96,4 +96,45 @@ export const PROJECTILE_TYPES = {
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stop() {},
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update() {},
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},
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leapfrog: {
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create(spec, player, weapon, ox, oy, a, p, wind) {
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const {n, s} = spec;
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return [{
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type:'leapfrog',
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n, s, payload:null,
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player, weapon, ox, oy, a, p, wind,
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}];
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},
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stop() {},
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update(projectile, terrain, projectiles, trajectories, explosions) {
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const {player, weapon, ox, oy, a, p, wind, n, s} = projectile;
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const projectileType = PROJECTILE_TYPES.normal;
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// FIXME: Ugly
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if (!projectile.payload) {
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projectile.n--;
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projectile.payload = projectileType.create(
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{}, player, weapon, ox, oy, a, p, wind,
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)[0];
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}
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const alive = projectileType.update(
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projectile.payload, terrain, projectiles, trajectories, explosions
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);
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if (!alive) {
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projectileType.stop(projectile.payload)
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if (n <= 0) return;
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projectile.n--;
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projectile.payload = projectileType.create(
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{}, player, weapon, projectile.payload.x, projectile.payload.y-2, a, p-s*n, wind, // FIXME: Y Hack
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)[0];
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}
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return true;
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},
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},
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}
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