Leapfrogs

This commit is contained in:
zenoamaro committed 2019-06-30 22:42:36 +02:00
1 parent 7fabcd386d
commit 3c5dd97641
2 files changed
+43

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@@ -29,6 +29,7 @@ export const PLAYER_STARTING_WEAPONS = [
{type: 'nuke', ammo:1},
{type: 'mirv', ammo:5},
{type: 'xmirv', ammo:3},
{type: 'leapfrog', ammo:3},
{type: 'smallDirt', ammo:5},
{type: 'dirt', ammo:3},
{type: 'largeDirt', ammo:1},
@@ -44,6 +45,7 @@ export const WEAPON_TYPES = {
missile: {id:'missile', name:'Missile', projectile:{type:'normal'}, explosion:{type:'blast', r:20}},
babyNuke: {id:'babyNuke', name:'Baby Nuke', projectile:{type:'normal'}, explosion:{type:'blast', r:50}},
nuke: {id:'nuke', name:'Nuke', projectile:{type:'normal'}, explosion:{type:'blast', r:100}},
leapfrog: {id:'leapfrog', name:'Leapfrog', projectile:{type:'leapfrog', n:3, s:10}, explosion:{type:'blast', r:35}},
mirv: {id:'mirv', name:'MIRV', projectile:{type:'mirv', n:3, s:8}, explosion:{type:'blast', r:35}},
xmirv: {id:'xmirv', name:'X-MIRV', projectile:{type:'mirv', n:5, s:8}, explosion:{type:'blast', r:45}},
smallDirt: {id:'smallDirt', name:'Small Dirt', projectile:{type:'normal'}, explosion:{type:'dirt', r:25}},
+41
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@@ -96,4 +96,45 @@ export const PROJECTILE_TYPES = {
stop() {},
update() {},
},
leapfrog: {
create(spec, player, weapon, ox, oy, a, p, wind) {
const {n, s} = spec;
return [{
type:'leapfrog',
n, s, payload:null,
player, weapon, ox, oy, a, p, wind,
}];
},
stop() {},
update(projectile, terrain, projectiles, trajectories, explosions) {
const {player, weapon, ox, oy, a, p, wind, n, s} = projectile;
const projectileType = PROJECTILE_TYPES.normal;
// FIXME: Ugly
if (!projectile.payload) {
projectile.n--;
projectile.payload = projectileType.create(
{}, player, weapon, ox, oy, a, p, wind,
)[0];
}
const alive = projectileType.update(
projectile.payload, terrain, projectiles, trajectories, explosions
);
if (!alive) {
projectileType.stop(projectile.payload)
if (n <= 0) return;
projectile.n--;
projectile.payload = projectileType.create(
{}, player, weapon, projectile.payload.x, projectile.payload.y-2, a, p-s*n, wind, // FIXME: Y Hack
)[0];
}
return true;
},
},
}