Draw terrain over traces
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@@ -24,11 +24,11 @@ let trajectories = [];
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// Init layers
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const sky = createSky(W, H);
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const terrain = createTerrain(W, H);
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const traces = createCanvas(W, H);
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const terrain = createTerrain(W, H);
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const foreground = createCanvas(W, H);
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for (let c of [sky, terrain, traces, foreground]) {
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for (let c of [sky, traces, terrain, foreground]) {
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c.canvas.style.width = `${W * Z}px`;
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c.canvas.style.height = `${H * Z}px`;
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document.body.appendChild(c.canvas);
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@@ -346,7 +346,7 @@ function drawPlayers() {
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function drawTrajectories() {
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traces.clearRect(0, 0, W, H);
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for (let {x, y, c, a} of trajectories) {
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traces.globalAlpha = a/255;
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traces.globalAlpha = a / 255;
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plot(traces, x, y, c);
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}
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traces.globalAlpha = 1;
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