More deaths
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+13
-7
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@@ -46,12 +46,12 @@ for (let color of PLAYER_COLORS) {
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c: color,
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p: PLAYER_INITIAL_POWER,
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weapons: [
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{type: 'baby-missile', ammo:Infinity},
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{type: 'babyMissile', ammo:Infinity},
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{type: 'missile', ammo:5},
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{type: 'baby-nuke', ammo:3},
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{type: 'babyNuke', ammo:3},
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{type: 'nuke', ammo:1},
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{type: 'dirt', ammo:3},
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{type: 'large-dirt', ammo:1},
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{type: 'largeDirt', ammo:1},
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],
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currentWeapon: 0,
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energy: PLAYER_MAX_ENERGY,
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+10
-4
@@ -13,18 +13,24 @@ export function drawDirt(ctx, x, y, r, c) {
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}
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export const WEAPON_TYPES = [
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{id:'baby-missile', name:'Baby Missile', explosion:{type:'blast', r:5}},
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{id:'babyMissile', name:'Baby Missile', explosion:{type:'blast', r:5}},
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{id:'missile', name:'Missile', explosion:{type:'blast', r:20}},
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{id:'baby-nuke', name:'Baby Nuke', explosion:{type:'blast', r:50}},
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{id:'babyNuke', name:'Baby Nuke', explosion:{type:'blast', r:50}},
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{id:'nuke', name:'Nuke', explosion:{type:'blast', r:100}},
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{id:'dirt', name:'Dirt', explosion:{type:'dirt', r:25}},
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{id:'large-dirt', name:'Ton of Dirt', explosion:{type:'dirt', r:75}},
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{id:'largeDirt', name:'Ton of Dirt', explosion:{type:'dirt', r:75}},
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];
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export const DEATH_SPECS = [
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{type: 'blast', r: 35},
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{type: 'blast', r: 15},
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{type: 'blast', r: 30},
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{type: 'blast', r: 60},
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{type: 'dirt', r: 25},
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{type: 'dirt', r: 50},
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{type: 'dirt', r: 75},
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{type: 'dirtCone', r: 50},
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{type: 'dirtCone', r: 100},
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{type: 'dirtCone', r: 150},
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];
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export const EXPLOSION_TYPES = {
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