More deaths

This commit is contained in:
zenoamaro committed 2019-06-29 23:04:51 +02:00
1 parent c58749e30f
commit ab629dede4
2 files changed
+13 -7

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+3 -3
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@@ -46,12 +46,12 @@ for (let color of PLAYER_COLORS) {
c: color, c: color,
p: PLAYER_INITIAL_POWER, p: PLAYER_INITIAL_POWER,
weapons: [ weapons: [
{type: 'baby-missile', ammo:Infinity}, {type: 'babyMissile', ammo:Infinity},
{type: 'missile', ammo:5}, {type: 'missile', ammo:5},
{type: 'baby-nuke', ammo:3}, {type: 'babyNuke', ammo:3},
{type: 'nuke', ammo:1}, {type: 'nuke', ammo:1},
{type: 'dirt', ammo:3}, {type: 'dirt', ammo:3},
{type: 'large-dirt', ammo:1}, {type: 'largeDirt', ammo:1},
], ],
currentWeapon: 0, currentWeapon: 0,
energy: PLAYER_MAX_ENERGY, energy: PLAYER_MAX_ENERGY,
+10 -4
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@@ -13,18 +13,24 @@ export function drawDirt(ctx, x, y, r, c) {
} }
export const WEAPON_TYPES = [ export const WEAPON_TYPES = [
{id:'baby-missile', name:'Baby Missile', explosion:{type:'blast', r:5}}, {id:'babyMissile', name:'Baby Missile', explosion:{type:'blast', r:5}},
{id:'missile', name:'Missile', explosion:{type:'blast', r:20}}, {id:'missile', name:'Missile', explosion:{type:'blast', r:20}},
{id:'baby-nuke', name:'Baby Nuke', explosion:{type:'blast', r:50}}, {id:'babyNuke', name:'Baby Nuke', explosion:{type:'blast', r:50}},
{id:'nuke', name:'Nuke', explosion:{type:'blast', r:100}}, {id:'nuke', name:'Nuke', explosion:{type:'blast', r:100}},
{id:'dirt', name:'Dirt', explosion:{type:'dirt', r:25}}, {id:'dirt', name:'Dirt', explosion:{type:'dirt', r:25}},
{id:'large-dirt', name:'Ton of Dirt', explosion:{type:'dirt', r:75}}, {id:'largeDirt', name:'Ton of Dirt', explosion:{type:'dirt', r:75}},
]; ];
export const DEATH_SPECS = [ export const DEATH_SPECS = [
{type: 'blast', r: 35}, {type: 'blast', r: 15},
{type: 'blast', r: 30},
{type: 'blast', r: 60},
{type: 'dirt', r: 25},
{type: 'dirt', r: 50}, {type: 'dirt', r: 50},
{type: 'dirt', r: 75},
{type: 'dirtCone', r: 50},
{type: 'dirtCone', r: 100}, {type: 'dirtCone', r: 100},
{type: 'dirtCone', r: 150},
]; ];
export const EXPLOSION_TYPES = { export const EXPLOSION_TYPES = {