This commit is contained in:
zenoamaro committed 2019-06-26 03:05:17 +02:00
1 parent c4ab55ac2f
commit cfd6a59c5b
3 files changed
+48 -8

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+13 -7
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@@ -1,9 +1,10 @@
import {key} from './input.js';
import {createTerrain, clipTerrain, isTerrain, landHeight} from './terrain.js';
import {createTerrain, clipTerrain, isTerrain, landHeight, collapseTerrain} from './terrain.js';
import {createCanvas, drawLine, loop, drawText, drawRect} from './gfx.js';
import {wrap, clamp, parable, deg2rad, vec, randomInt} from './math.js';
import {drawExplosion, WEAPONS} from './weapons.js';
import {createOsc, audio} from './sound.js';
import {createSky} from './sky.js';
const W = 640; const H = 400; const Z = 2;
@@ -21,10 +22,9 @@ fb.canvas.style.width = `${W * Z}px`;
fb.canvas.style.height = `${H * Z}px`;
document.body.appendChild(fb.canvas);
// Init terrain
// Init aux canvases
const sky = createSky(W, H);
const terrain = createTerrain(W, H);
// Init projectiles
const projectiles = createCanvas(W, H);
// Init players
@@ -70,7 +70,7 @@ function update() {
else if (state === 'fire') {
prevProjectile = {...projectile};
if (fadeCount++ === 2) {
if (fadeCount++ === 1) {
fadeProjectiles(1);
fadeCount = 0;
}
@@ -87,13 +87,18 @@ function update() {
clipTerrain(terrain, (ctx) => drawExplosion(ctx, projectile.x, projectile.y, weapon.xr));
projectile.osc.stop();
projectile = null;
state = 'land';
state = 'collapse-land';
return;
}
}
}
else if (state === 'land') {
else if (state === 'collapse-land') {
collapseTerrain(terrain);
state = 'land-players';
}
else if (state === 'land-players') {
let stable = true;
for (let player of players) {
const y = landHeight(terrain, player.x);
@@ -113,6 +118,7 @@ function update() {
function draw() {
fb.clearRect(0, 0, W, H);
fb.drawImage(sky.canvas, 0, 0);
fb.drawImage(terrain.canvas, 0, 0);
if (projectile) drawProjectile();
fb.drawImage(projectiles.canvas, 0, 0);
+19
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@@ -0,0 +1,19 @@
import {createCanvas, drawRect, clipCanvas, plot} from './gfx.js';
import {randomInt} from './math.js';
export function createSky(width, height) {
const ctx = createCanvas(width, height);
generateSky(ctx);
return ctx;
}
export function generateSky(ctx) {
const {width, height} = ctx.canvas;
const [r, g, b] = [70*0.6, 130*0.6, 180*0.6];
for (let y=0; y<height; y++) {
const darken = 1 - (1/height*y);
const [dr, dg, db] = [r*darken, g*darken, b*darken];
drawRect(ctx, 0, y, width, 1, `rgb(${dr},${dg},${db})`);
}
}
+16 -1
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@@ -10,11 +10,26 @@ export function createTerrain(width, height) {
export function generateTerrain(ctx) {
const {width, height} = ctx.canvas;
for (let x=0; x<width; x++) {
const h = Math.round(80 + 30 * Math.sin(x/25));
const h = Math.round(120 + 30 * Math.sin(x/25));
drawRect(ctx, x, height-h, 1, h, 'burlywood');
}
}
export function collapseTerrain(ctx) {
const {width, height} = ctx.canvas;
for (let x=0; x<width; x++) {
const imageData = ctx.getImageData(x, 0, 1, height);
let land = 0;
for (let y=0; y<height*4; y+=4) {
if (imageData.data[y+3] > 0) land++;
}
ctx.clearRect(x, 0, 1, height);
drawRect(ctx, x, height-land, 1, land, 'burlywood');
}
}
export function isTerrain(ctx, x, y) {
const imageData = ctx.getImageData(x, y, 1, 1);
return imageData.data[3] > 0;