Explosion sounds
This commit is contained in:
1 parent
512b256e2e
commit
ea89cbc2cc
3 files changed
+31
-10
No files matched your search
@@ -105,6 +105,7 @@ function update() {
|
||||
|
||||
if (!explosionType.update(explosion)) {
|
||||
explosionType.clip(explosion, terrain);
|
||||
explosionType.stop(explosion);
|
||||
for (let player of players) {
|
||||
if (player.energy > 0) {
|
||||
player.energy -= explosionType.damage(explosion, player) || 0;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
export function index2coords(width, i) {
|
||||
return [i % width, Math.floor(i/width)];
|
||||
}
|
||||
@@ -27,6 +26,10 @@ export function wrap(min, x, max) {
|
||||
return ((x-min + max-min) % (max-min)) + min;
|
||||
}
|
||||
|
||||
export function cycle(x, d) {
|
||||
return Math.floor(x / d);
|
||||
}
|
||||
|
||||
export function within(x, y, tx, ty, r) {
|
||||
return Math.abs(x-tx) < r && Math.abs(y-ty) < r;
|
||||
}
|
||||
|
||||
+26
-9
@@ -1,6 +1,7 @@
|
||||
import {drawCircle} from './gfx.js';
|
||||
import {clipTerrain} from './terrain.js';
|
||||
import {within} from './math.js';
|
||||
import {within, cycle} from './math.js';
|
||||
import {createOsc, audio} from './sound.js';
|
||||
|
||||
export function drawExplosion(ctx, x, y, r) {
|
||||
const color = 255 - (16 * (r % 16));
|
||||
@@ -8,10 +9,10 @@ export function drawExplosion(ctx, x, y, r) {
|
||||
}
|
||||
|
||||
export const WEAPON_TYPES = [
|
||||
{id:'baby-missile', name:'Baby Missile', explosion:{type:'blast', r:5}},
|
||||
{id:'missile', name:'Missile', explosion:{type:'blast', r:10}},
|
||||
{id:'baby-nuke', name:'Baby Nuke', explosion:{type:'blast', r:50}},
|
||||
{id:'nuke', name:'Nuke', explosion:{type:'blast', r:100}},
|
||||
// {id:'baby-missile', name:'Baby Missile', explosion:{type:'blast', r:5}},
|
||||
// {id:'missile', name:'Missile', explosion:{type:'blast', r:10}},
|
||||
// {id:'baby-nuke', name:'Baby Nuke', explosion:{type:'blast', r:50}},
|
||||
// {id:'nuke', name:'Nuke', explosion:{type:'blast', r:100}},
|
||||
{id:'dirt', name:'Dirt', explosion:{type:'dirt', r:25}},
|
||||
{id:'large-dirt', name:'Ton of Dirt', explosion:{type:'dirt', r:75}},
|
||||
];
|
||||
@@ -20,15 +21,23 @@ export const EXPLOSION_TYPES = {
|
||||
blast: {
|
||||
create(spec, x, y) {
|
||||
const {r} = spec;
|
||||
return {x, y, r, cr:0};
|
||||
const osc = createOsc();
|
||||
osc.start();
|
||||
return {x, y, r, cr:0, osc};
|
||||
},
|
||||
update(explosion) {
|
||||
return ++explosion.cr < explosion.r;
|
||||
},
|
||||
draw(explosion, foreground) {
|
||||
const {x, y, cr} = explosion;
|
||||
const {x, y, cr, osc} = explosion;
|
||||
const f = cycle(explosion.cr, 6) % 2 === 0 ? 220 : 440;
|
||||
osc.frequency.setValueAtTime(f, audio.currentTime);
|
||||
drawExplosion(foreground, x, y, cr);
|
||||
},
|
||||
stop(explosion) {
|
||||
const {osc} = explosion;
|
||||
osc.stop();
|
||||
},
|
||||
clip(explosion, terrain) {
|
||||
const {x, y, cr} = explosion;
|
||||
clipTerrain(terrain, (ctx) => drawExplosion(ctx, x, y, cr));
|
||||
@@ -42,13 +51,21 @@ export const EXPLOSION_TYPES = {
|
||||
dirt: {
|
||||
create(spec, x, y) {
|
||||
const {r} = spec;
|
||||
return {x, y, r, cr:0};
|
||||
const osc = createOsc();
|
||||
osc.start();
|
||||
return {x, y, r, cr:0, osc};
|
||||
},
|
||||
stop(explosion) {
|
||||
const {osc} = explosion;
|
||||
osc.stop();
|
||||
},
|
||||
update(explosion) {
|
||||
return ++explosion.cr < explosion.r;
|
||||
},
|
||||
draw(explosion, foreground) {
|
||||
const {x, y, cr} = explosion;
|
||||
const {x, y, cr, osc} = explosion;
|
||||
const f = explosion.cr % 2 === 0 ? 220 + explosion.cr : 0;
|
||||
osc.frequency.setValueAtTime(f, audio.currentTime);
|
||||
drawExplosion(foreground, x, y, cr);
|
||||
},
|
||||
clip(explosion, terrain) {
|
||||
|
||||
Reference in new issue
Block a user