multiplayer - choose any room when joining

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catarrh committed 2026-08-01 00:25:12 +03:00
1 parent 5fd4c1bd15
commit f1a688ce5f
15 files changed
+275 -97

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@@ -1,17 +1,17 @@
import {AI_TYPES} from './ai.js?v=22';
import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE} from './constants.js?v=22';
import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=22';
import {afterKeyDelay, key, initClickCanvas, popClick, getPointer, clearKeys} from './input.js?v=22';
import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=22';
import {PROJECTILE_TYPES} from './projectiles.js?v=22';
import {generateSky} from './sky.js?v=22';
import {playTickSound} from './sound.js?v=22';
import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=22';
import {sample, shuffle, newPlayerId} from './utils.js?v=22';
import {EXPLOSION_TYPES} from './weapons.js?v=22';
import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=22';
import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=22';
import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=22';
import {AI_TYPES} from './ai.js?v=24';
import {DEATH_SPECS, EXPLOSION_SHAKE_REDUCTION_FACTOR, H, MAX_EXPLOSION_SHAKE_FACTOR, MAX_WIND, PARTICLE_AMOUNT, PARTICLE_FADE_AMOUNT, PARTICLE_MAX_POWER_FACTOR, PARTICLE_MIN_LIFETIME, PARTICLE_MIN_POWER_FACTOR, PARTICLE_POWER_REDUCTION_FACTOR, PARTICLE_TIME_FACTOR, PARTICLE_WIND_REDUCTION_FACTOR, PLAYER_ANGLE_FAST_INCREMENT, PLAYER_ANGLE_INCREMENT, PLAYER_ANGLE_TICK_SOUND_INTERVAL, PLAYER_COLORS, PLAYER_ENERGY_POWER_MULTIPLIER, PLAYER_EXPLOSION_PARTICLE_POWER, PLAYER_FALL_DAMAGE_FACTOR, PLAYER_FALL_DAMAGE_HEIGHT, PLAYER_INITIAL_POWER, PLAYER_MAX_ENERGY, PLAYER_POWER_FAST_INCREMENT, PLAYER_POWER_INCREMENT, PLAYER_POWER_TICK_SOUND_INTERVAL, PLAYER_STARTING_TOOLS, PLAYER_STARTING_WEAPONS, PLAYER_TANK_BOUNDING_RADIUS, PLAYER_TANK_Y_FOOTPRINT, SHIELD_TYPES, TRAJECTORY_FADE_SPEED, TRAJECTORY_FLOAT_SPEED, W, WEAPON_TYPES, Z, STARTING_SCORE, SCORE_PER_KILL, SCORE_FOR_WIN, MARKET_ITEMS, NAPALM_SPAWN_RATE, FIRE_DURATION, FIRE_DAMAGE, MAX_PLAYERS} from './constants.js?v=24';
import {createCanvas, drawLine, drawRect, drawSemiCircle, drawText, loop, plot, strokeCircle} from './gfx.js?v=24';
import {afterKeyDelay, key, initClickCanvas, popClick, getPointer, clearKeys} from './input.js?v=24';
import {clamp, deg2rad, distance, parable, random, randomInt, vec, wrap} from './math.js?v=24';
import {PROJECTILE_TYPES} from './projectiles.js?v=24';
import {generateSky} from './sky.js?v=24';
import {playTickSound} from './sound.js?v=24';
import {clipTerrain, closestLand, collapseTerrain, generateTerrain, isTerrain, landHeight, startCollapseTerrain, collapseTerrainStep} from './terrain.js?v=24';
import {sample, shuffle, newPlayerId} from './utils.js?v=24';
import {EXPLOSION_TYPES} from './weapons.js?v=24';
import {drawPanelBg, drawPanelTitle, drawPanelTitleFancy, drawPanelText, drawPanelDivider, drawPanelMenu, getPanelBounds, drawButton, checkHit, PANEL_X, PANEL_WIDTH} from './panel.js?v=24';
import {MSG, CMD, HOST_MSG} from './net/protocol.js?v=24';
import {netBroadcast, netConnect, netDisconnect, netIsConnected, netIsHost, netListRooms, netMakeRoomCode, netMyId, netOnMessage, netOnStatus, netRoom, netSendCommand} from './net.js?v=24';
let state = 'start-game';
@@ -852,22 +852,9 @@ function updateNetMenu() {
const s = netMenuState;
if (!s) return;
if (s.phase === 'connecting') return;
if (key('Escape')) {
if (afterKeyDelay()) {
state = 'start-menu';
netMenuState = null;
netError = null;
}
return;
}
const activate = (i) => {
if (i === 2) {
state = 'start-menu';
netMenuState = null;
netError = null;
return;
}
const hostBtn = i === 0;
const joinRoom = (code) => {
const fromBrowse = s.phase === 'browse';
let name = s.name;
if (!name) {
name = prompt('Your name:') || '';
@@ -875,10 +862,6 @@ function updateNetMenu() {
if (!name) return;
s.name = name.slice(0, 20);
}
const code = hostBtn
? (new URLSearchParams(location.search).get('room') || netMakeRoomCode())
: (prompt('Room code:') || '').toUpperCase().trim();
clearKeys();
if (!code) return;
s.phase = 'connecting';
netError = null;
@@ -900,42 +883,148 @@ function updateNetMenu() {
menuState = null;
state = 'net-lobby';
}
}).catch(() => {
s.phase = 'setup';
netError = 'connection failed';
}).catch((e) => {
netError = e.message || 'connection failed';
if (fromBrowse) {
s.phase = 'browse';
s.lastRefresh = 0;
} else {
s.phase = 'setup';
}
});
};
if (key('ArrowUp')) {
if (afterKeyDelay()) {
s.selected = (s.selected - 1 + 3) % 3;
playTickSound();
const refreshRooms = () => {
if (s.loading) return;
s.loading = true;
s.lastRefresh = Date.now();
netListRooms().then((rooms) => {
s.rooms = rooms || [];
s.loading = false;
s.error = null;
}).catch((e) => {
s.loading = false;
s.error = e.message;
});
};
const goBack = () => {
state = 'start-menu';
netMenuState = null;
netError = null;
};
const enterBrowse = () => {
s.phase = 'browse';
s.rooms = [];
s.selected = 0;
s.scrollOffset = 0;
s.loading = false;
s.error = null;
s.lastRefresh = 0;
refreshRooms();
};
if (s.phase === 'setup') {
if (key('Escape')) {
if (afterKeyDelay()) goBack();
return;
}
} else if (key('ArrowDown')) {
if (afterKeyDelay()) {
s.selected = (s.selected + 1) % 3;
playTickSound();
if (key('ArrowUp')) {
if (afterKeyDelay()) {
s.selected = (s.selected - 1 + 3) % 3;
playTickSound();
}
} else if (key('ArrowDown')) {
if (afterKeyDelay()) {
s.selected = (s.selected + 1) % 3;
playTickSound();
}
} else if (key('Enter')) {
if (afterKeyDelay()) {
if (s.selected === 0) joinRoom(new URLSearchParams(location.search).get('room') || netMakeRoomCode());
else if (s.selected === 1) enterBrowse();
else goBack();
}
}
} else if (key('Enter')) {
if (afterKeyDelay()) {
activate(s.selected);
const click = popClick();
if (click) {
const buttons = [[PANEL_X+100, 140], [PANEL_X+100, 170], [PANEL_X+100, 200]];
for (let i = 0; i < 3; i++) {
if (checkHit(click.x, click.y, buttons[i][0], buttons[i][1], 200, 22)) {
s.selected = i;
playTickSound();
if (i === 0) joinRoom(new URLSearchParams(location.search).get('room') || netMakeRoomCode());
else if (i === 1) enterBrowse();
else goBack();
return;
}
}
}
return;
}
const click = popClick();
if (!click) return;
const buttons = [
[PANEL_X+100, 140],
[PANEL_X+100, 170],
[PANEL_X+100, 200],
];
for (let i = 0; i < buttons.length; i++) {
if (checkHit(click.x, click.y, buttons[i][0], buttons[i][1], 200, 22)) {
s.selected = i;
playTickSound();
activate(i);
if (s.phase === 'browse') {
if (key('Escape')) {
if (afterKeyDelay()) {
s.phase = 'setup';
s.selected = 1;
}
return;
}
if (!s.loading && (!s.lastRefresh || Date.now() - s.lastRefresh >= 2000)) refreshRooms();
const rooms = s.rooms || [];
const itemCount = rooms.length + 2;
if (key('ArrowUp')) {
if (afterKeyDelay()) {
s.selected = (s.selected - 1 + itemCount) % itemCount;
playTickSound();
}
} else if (key('ArrowDown')) {
if (afterKeyDelay()) {
s.selected = (s.selected + 1) % itemCount;
playTickSound();
}
} else if (key('Enter')) {
if (afterKeyDelay() && !s.loading) {
if (s.selected < rooms.length) joinRoom(rooms[s.selected].room);
else if (s.selected === rooms.length) refreshRooms();
else {
s.phase = 'setup';
s.selected = 1;
}
}
}
if (s.selected < rooms.length) {
if (s.selected < s.scrollOffset) s.scrollOffset = s.selected;
if (s.selected > s.scrollOffset + 7) s.scrollOffset = s.selected - 7;
}
s.scrollOffset = Math.max(0, Math.min(s.scrollOffset, Math.max(0, rooms.length - 8)));
const click = popClick();
if (click && !s.loading) {
for (let i = 0; i < Math.min(8, rooms.length); i++) {
const idx = s.scrollOffset + i;
if (idx >= rooms.length) break;
if (checkHit(click.x, click.y, PANEL_X+30, 115 + i*16, PANEL_WIDTH-60, 16)) {
s.selected = idx;
playTickSound();
joinRoom(rooms[idx].room);
return;
}
}
if (checkHit(click.x, click.y, PANEL_X+40, 300, 90, 22)) {
s.selected = rooms.length;
playTickSound();
refreshRooms();
return;
}
if (checkHit(click.x, click.y, PANEL_X+150, 300, 90, 22)) {
s.selected = rooms.length + 1;
playTickSound();
s.phase = 'setup';
s.selected = 1;
}
}
}
}
@@ -1201,31 +1290,31 @@ function update() {
player.a = wrap(0, a -incr, 180);
if (isPrecise || isFast || a % PLAYER_ANGLE_TICK_SOUND_INTERVAL === 0) playTickSound();
} else if (key('ArrowRight')) {
} else if (isMyTurn && key('ArrowRight')) {
if (isPrecise && !afterKeyDelay()) return;
let incr = isFast ? PLAYER_ANGLE_FAST_INCREMENT : PLAYER_ANGLE_INCREMENT;
player.a = wrap(0, a +incr, 180);
if (isPrecise || isFast || a % PLAYER_ANGLE_TICK_SOUND_INTERVAL === 0) playTickSound();
} else if (key('ArrowUp')) {
} else if (isMyTurn && key('ArrowUp')) {
if (isPrecise && !afterKeyDelay()) return;
let incr = isFast ? PLAYER_POWER_FAST_INCREMENT : PLAYER_POWER_INCREMENT;
player.p = clamp(0, p +incr, maxPower);
if (p < maxPower && (isPrecise || isFast || p % PLAYER_POWER_TICK_SOUND_INTERVAL === 0)) playTickSound();
} else if (key('ArrowDown')) {
} else if (isMyTurn && key('ArrowDown')) {
if (isPrecise && !afterKeyDelay()) return;
let incr = isFast ? PLAYER_POWER_FAST_INCREMENT : PLAYER_POWER_INCREMENT;
player.p = clamp(0, p -incr, maxPower);
if (p > 0 && (isPrecise || isFast || p % PLAYER_POWER_TICK_SOUND_INTERVAL === 0)) playTickSound();
} else if (key('Tab')) {
} else if (isMyTurn && key('Tab')) {
if (!afterKeyDelay()) return;
const dir = isReverse ? -1 : 1;
player.currentWeapon = wrap(0, player.currentWeapon+dir, player.weapons.length-1);
playTickSound();
} else if (key(' ')) {
} else if (isMyTurn && key(' ')) {
if (!afterKeyDelay()) return;
shoot = {a, p};
@@ -1918,6 +2007,7 @@ function drawGameControls() {
if (state !== 'aim') return;
const player = players[currentPlayer];
if (player.ai) return;
if (networkMode && player.id !== netPlayerId) return;
const maxPower = player.energy * PLAYER_ENERGY_POWER_MULTIPLIER;
@@ -2135,9 +2225,14 @@ function drawParticles() {
function drawNetMenuPanel() {
drawPanelBg(framebuffer);
const s = netMenuState;
if (s && s.phase === 'browse') {
drawPanelTitle(framebuffer, 'JOIN GAME', '#48f');
drawRoomsList();
return;
}
drawPanelTitle(framebuffer, 'MULTIPLAYER', '#48f');
const s = netMenuState;
drawPanelText(framebuffer, 'Play against other players', PANEL_X+40, 100, '#aaa');
if (!s || s.phase === 'connecting') {
@@ -2154,6 +2249,32 @@ function drawNetMenuPanel() {
drawPanelText(framebuffer, `Relay: ${netIsConnected() ? 'connected' : 'offline'}`, PANEL_X+40, 270, '#aaa');
}
function drawRoomsList() {
const s = netMenuState;
if (!s) return;
const rooms = s.rooms || [];
if (s.loading && !rooms.length) {
drawPanelText(framebuffer, 'SEARCHING...', PANEL_X+40, 130, 'yellow');
}
if (s.error) {
drawPanelText(framebuffer, s.error, PANEL_X+40, 130, '#f66');
}
if (!rooms.length && !s.loading && !s.error) {
drawPanelText(framebuffer, 'No open games', PANEL_X+40, 130, '#aaa');
}
for (let i = 0; i < Math.min(8, rooms.length); i++) {
const idx = s.scrollOffset + i;
if (idx >= rooms.length) break;
const r = rooms[idx];
const isSel = s.selected === idx;
const y = 115 + i*16;
drawPanelText(framebuffer, `${r.room} ${r.host}`, PANEL_X+40, y, isSel ? 'yellow' : 'white');
drawPanelText(framebuffer, `${r.players}/${MAX_PLAYERS}`, PANEL_X+PANEL_WIDTH-40, y, isSel ? 'yellow' : '#aaa', 'right');
}
drawButton(framebuffer, PANEL_X+40, 300, 90, 22, 'REFRESH', s.selected === rooms.length);
drawButton(framebuffer, PANEL_X+150, 300, 90, 22, 'BACK', s.selected === rooms.length + 1);
}
function drawNetLobbyPanel() {
drawPanelBg(framebuffer);
drawPanelTitle(framebuffer, 'LOBBY', '#48f');