Use constant in tank damage
This commit is contained in:
1 parent
a1c2cdd937
commit
f463aac6a3
1 file changed
+4
-3
+4
-3
@@ -2,6 +2,7 @@ import {drawCircle, plot} from './gfx.js';
|
||||
import {clipTerrain} from './terrain.js';
|
||||
import {within, cycle, random, randomInt} from './math.js';
|
||||
import {createOsc, audio} from './sound.js';
|
||||
import {PLAYER_TANK_BOUNDING_RADIUS} from './constants.js';
|
||||
|
||||
export function drawExplosion(ctx, x, y, r) {
|
||||
const color = 255 - (16 * (r % 16));
|
||||
@@ -48,11 +49,11 @@ export const EXPLOSION_TYPES = {
|
||||
clipTerrain(terrain, (ctx) => drawExplosion(ctx, x, y, cr));
|
||||
},
|
||||
damage(explosion, player) {
|
||||
if (within(explosion.x, explosion.y, player.x-3, player.y, explosion.r)) {
|
||||
if (within(explosion.x, explosion.y, player.x, player.y, explosion.r)) {
|
||||
return 100;
|
||||
} else if (
|
||||
within(explosion.x, explosion.y, player.x-3, player.y, explosion.r) ||
|
||||
within(explosion.x, explosion.y, player.x+3, player.y, explosion.r)
|
||||
within(explosion.x, explosion.y, player.x-PLAYER_TANK_BOUNDING_RADIUS, player.y, explosion.r) ||
|
||||
within(explosion.x, explosion.y, player.x+PLAYER_TANK_BOUNDING_RADIUS, player.y, explosion.r)
|
||||
) {
|
||||
return 50;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user