Files
ravaged-planet/src/input.js
T
2026-07-31 23:15:39 +03:00

100 lines
2.4 KiB
JavaScript

import {DEFAULT_KEYPRESS_DELAY, Z} from './constants.js?v=20';
const input = {};
let lastKeypressTime = 0;
let clickQueue = [];
let canvasEl = null;
let pointerX = 0, pointerY = 0;
let isPointerDown = false;
document.addEventListener('keydown', (e) => {input[e.key] = true; e.preventDefault()});
document.addEventListener('keyup', (e) => {input[e.key] = false; e.preventDefault()});
export function key(key) {
return input[key]
}
export function afterKeyDelay(amount=DEFAULT_KEYPRESS_DELAY) {
const now = Date.now();
if (now - lastKeypressTime >= amount) {
lastKeypressTime = now;
return true;
}
}
export function getPointer() {
return {x: pointerX, y: pointerY};
}
export function isPointerPressed() {
return isPointerDown;
}
export function initClickCanvas(canvas) {
canvasEl = canvas;
canvas.addEventListener('click', handleClick);
canvas.addEventListener('touchstart', handleTouchStart, {passive: false});
canvas.addEventListener('touchmove', handleTouchMove, {passive: false});
canvas.addEventListener('touchend', handleTouchEnd, {passive: false});
canvas.addEventListener('mousemove', handleMouseMove);
canvas.addEventListener('mousedown', handleMouseDown);
canvas.addEventListener('mouseup', handleMouseUp);
}
function getCanvasPos(clientX, clientY) {
const rect = canvasEl.getBoundingClientRect();
return {
x: (clientX - rect.left) / Z,
y: (clientY - rect.top) / Z,
};
}
function handleClick(e) {
const {x, y} = getCanvasPos(e.clientX, e.clientY);
clickQueue.push({x, y});
}
function handleTouchStart(e) {
e.preventDefault();
const touch = e.changedTouches[0];
const {x, y} = getCanvasPos(touch.clientX, touch.clientY);
clickQueue.push({x, y});
pointerX = x;
pointerY = y;
isPointerDown = true;
}
function handleTouchMove(e) {
e.preventDefault();
const touch = e.changedTouches[0];
const {x, y} = getCanvasPos(touch.clientX, touch.clientY);
pointerX = x;
pointerY = y;
}
function handleTouchEnd(e) {
e.preventDefault();
isPointerDown = false;
}
function handleMouseMove(e) {
const {x, y} = getCanvasPos(e.clientX, e.clientY);
pointerX = x;
pointerY = y;
}
function handleMouseDown(e) {
const {x, y} = getCanvasPos(e.clientX, e.clientY);
pointerX = x;
pointerY = y;
isPointerDown = true;
}
function handleMouseUp(e) {
isPointerDown = false;
}
export function popClick() {
return clickQueue.shift() || null;
}