Files
ravaged-planet/src/terrain.js
T

138 lines
3.6 KiB
JavaScript

import {clipCanvas, drawCircle, drawRect} from './gfx.js?v=24';
import {clamp, coords2index, random, randomInt} from './math.js?v=24';
import {sample} from './utils.js?v=24';
let cachedImageData;
function cacheImageData(ctx) {
const {width, height} = ctx.canvas;
cachedImageData = ctx.getImageData(0, 0, width, height);
}
export function generateTerrain(ctx, type) {
const generator = type? TERRAIN_TYPES[type] : sample(Object.values(TERRAIN_TYPES));
const {width, height} = ctx.canvas;
ctx.clearRect(0, 0, width, height);
generator(ctx);
}
const TERRAIN_TYPES = {
mountain(ctx) {
ctx.color = sample(['palegreen', 'white']); // FIXME
const {width, height} = ctx.canvas;
const stepCount = 8;
const stepSize = width / stepCount;
let cy = random(.3, .7) * height;
let dy = 0;
for (let x=0; x<width; x++) {
if (x % stepSize === 0) dy = ((random(.3, .7) * height) - cy) / stepSize;
if (x % (stepSize/16) === 0) dy = dy - random(-1, 1);
const ty = clamp(0, cy+dy, height-1);
const wy = clamp(70, ty, height-70-1);
cy = wy + (ty-wy) * 0.5;
drawRect(ctx, x, cy, 1, height-cy, ctx.color);
}
cacheImageData(ctx);
},
sand(ctx) {
ctx.color = 'wheat';
const {width, height} = ctx.canvas;
const stepCount = 16;
const stepSize = width / stepCount;
for (let s=0; s<=stepCount; s++) {
drawCircle(ctx, s*stepSize, height, randomInt(stepSize, stepSize*2), ctx.color);
if (s % 3 === 0) drawCircle(ctx, s*stepSize, 0, randomInt(0, stepSize*4), ctx.color);
}
cacheImageData(ctx);
collapseTerrain(ctx);
}
};
export function collapseTerrain(ctx, ) {
const {width, height} = ctx.canvas;
const imageData = ctx.getImageData(0, 0, width, height);
for (let x=0; x<width; x++) {
let land = 0;
for (let y=0; y<height; y++) {
const index = y*width*4 + x*4 +3;
if (imageData.data[index] > 0) land++;
}
ctx.clearRect(0+x, 0, 1, height);
drawRect(ctx, 0+x, height-land, 1, land, ctx.color);
}
cacheImageData(ctx);
}
export function startCollapseTerrain(terrain) {
return {};
}
export function collapseTerrainStep(terrain, state) {
const {width, height} = terrain.canvas;
const imageData = terrain.getImageData(0, 0, width, height);
const data = imageData.data;
let anyMoved = false;
for (let y = height - 2; y >= 0; y--) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const belowIdx = ((y + 1) * width + x) * 4;
if (data[idx + 3] > 0 && data[belowIdx + 3] === 0) {
data[belowIdx] = data[idx];
data[belowIdx + 1] = data[idx + 1];
data[belowIdx + 2] = data[idx + 2];
data[belowIdx + 3] = data[idx + 3];
data[idx] = 0;
data[idx + 1] = 0;
data[idx + 2] = 0;
data[idx + 3] = 0;
anyMoved = true;
}
}
}
if (!anyMoved) {
cacheImageData(terrain);
return true;
}
terrain.putImageData(imageData, 0, 0);
return false;
}
export function isTerrain(ctx, x, y) {
const index = coords2index(ctx.canvas.width, x, y) * 4;
return cachedImageData.data[index+3] > 0;
}
export function closestLand(ctx, x, y) {
const {width, height} = ctx.canvas;
for (let i=y; i<height; i++) {
const index = coords2index(width, x, i) * 4;
if (cachedImageData.data[index+3] !== 0) return i;
}
return height-1;
}
export function landHeight(ctx, x) {
const {width, height} = ctx.canvas;
for (let i=height-1; i>=0; i--) {
const index = coords2index(width, x, i) * 4;
if (cachedImageData.data[index+3] === 0) return i;
}
}
export function clipTerrain(ctx, fn) {
clipCanvas(ctx, fn);
cacheImageData(ctx);
}