153 lines
4.1 KiB
JavaScript
153 lines
4.1 KiB
JavaScript
import {WebSocketServer} from 'ws';
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import {randomUUID} from 'node:crypto';
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import {MSG} from '../src/net/protocol.js';
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import {MAX_PLAYERS} from '../src/constants.js';
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const PORT = process.env.PORT || 8090;
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const ROOM_CODE_ALPHABET = 'ABCDEFGHJKLMNPQRSTUVWXYZ23456789';
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const ROOM_CODE_LENGTH = 6;
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const rooms = new Map();
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function makeRoomCode() {
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let code;
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do {
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code = '';
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for (let i = 0; i < ROOM_CODE_LENGTH; i++) {
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code += ROOM_CODE_ALPHABET[Math.floor(Math.random() * ROOM_CODE_ALPHABET.length)];
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}
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} while (rooms.has(code));
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return code;
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}
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function roomPlayers(room) {
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return [...room.clients.values()].map(c => ({id: c.id, name: c.name}));
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}
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function send(ws, msg) {
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if (ws.readyState === ws.OPEN) ws.send(JSON.stringify(msg));
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}
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function sendRoster(room) {
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const roster = {type: MSG.ROSTER, players: roomPlayers(room)};
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send(room.host.ws, roster);
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}
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function removeClient(room, client) {
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room.clients.delete(client.id);
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if (room.clients.size === 0) {
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rooms.delete(room.code);
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console.log(`room ${room.code} closed (empty)`);
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return;
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}
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if (client.host) {
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for (const c of room.clients.values()) send(c.ws, {type: MSG.HOST_LEFT});
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rooms.delete(room.code);
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console.log(`room ${room.code} closed (host left)`);
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} else {
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sendRoster(room);
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console.log(`${client.name} (${client.id}) left room ${room.code}`);
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}
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}
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const wss = new WebSocketServer({port: PORT});
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wss.on('connection', (ws, req) => {
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const ip = req.socket.remoteAddress;
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let client = null;
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let room = null;
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ws.on('message', (raw) => {
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let msg;
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try {
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msg = JSON.parse(raw.toString());
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} catch {
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send(ws, {type: MSG.ERROR, message: 'bad message'});
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return;
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}
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if (msg.type === MSG.JOIN) {
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if (client) {
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send(ws, {type: MSG.ERROR, message: 'already in a room'});
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return;
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}
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const code = String(msg.room || '').toUpperCase().trim();
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if (!new RegExp(`^[${ROOM_CODE_ALPHABET}]{${ROOM_CODE_LENGTH}}$`).test(code)) {
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send(ws, {type: MSG.ERROR, message: 'invalid room code'});
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return;
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}
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const name = String(msg.name || 'Player').slice(0, 20);
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const id = randomUUID();
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room = rooms.get(code);
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if (room && room.clients.size >= MAX_PLAYERS) {
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send(ws, {type: MSG.ERROR, message: 'room full'});
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return;
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}
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if (!room) {
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room = {code, host: null, clients: new Map()};
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rooms.set(code, room);
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}
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const isHost = room.clients.size === 0;
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client = {id, name, ws, host: isHost};
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room.clients.set(id, client);
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if (isHost) room.host = client;
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send(ws, {type: MSG.JOINED, id, host: isHost, room: code});
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if (isHost) {
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console.log(`room ${code} created by ${name} (${ip})`);
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sendRoster(room);
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} else {
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console.log(`${name} (${ip}) joined room ${code}`);
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sendRoster(room);
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}
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return;
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}
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if (msg.type === MSG.LIST_ROOMS) {
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const list = [...rooms.values()]
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.filter(r => r.clients.size < MAX_PLAYERS)
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.map(r => ({room: r.code, players: r.clients.size, host: r.host ? r.host.name : ''}));
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send(ws, {type: MSG.ROOMS, rooms: list});
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return;
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}
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if (msg.type === MSG.LEAVE) {
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ws.close();
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return;
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}
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if (!client || !room) {
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send(ws, {type: MSG.ERROR, message: 'not in a room'});
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return;
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}
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if (client.host) {
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if (msg.type === MSG.BROADCAST) {
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for (const c of room.clients.values()) {
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if (!c.host) send(c.ws, msg.payload);
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}
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} else {
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send(ws, {type: MSG.ERROR, message: `unknown host message type: ${msg.type}`});
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}
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} else {
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if (msg.type === MSG.COMMAND) {
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send(room.host.ws, msg);
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} else {
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send(ws, {type: MSG.ERROR, message: `unknown client message type: ${msg.type}`});
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}
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}
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});
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ws.on('close', () => {
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if (client && room) removeClient(room, client);
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});
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ws.on('error', (err) => {
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console.error(`client ${ip} error:`, err.message);
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});
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});
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console.log(`ravaged-planet relay listening on :${PORT}`);
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